Keldon Strike Team is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Kicker(You may pay an additional
as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.
How it works : Keldon Strike Team
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a spell's kicker cost was paid, the spell is "kicked."
No other card is named in this ruling.
- #6· Wizards of the Coast
The kicker ability doesn't let you pay a kicker cost more than once.
No other card is named in this ruling.
- #7· Wizards of the Coast
Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it's still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked.
Card named in this ruling
- #8· Wizards of the Coast
If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste.
No other card is named in this ruling.
- #9· Wizards of the Coast
Keldon Strike Team's last ability grants itself haste in addition to any other creatures you control.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sword of Hearth and Home + Combat Celebrant + Keldon Strike Team
- 1Cast Keldon Strike Team by paying
, causing it to give creatures you control haste since it entered the battlefield this turn.
- 2Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks.
- 3Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
- 4Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached.
- 5Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield.
- 6Repeat from step 2 each combat phase.
Related cards and tokens
Legal formats
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Meta decks with Keldon Strike Team
No archived Top 8 deck with this card yet.







