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Rules guide · Enchantment

Kenrith's TransformationHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Forgotten Realms Commander· July 23, 2021
Carte Magic Kenrith's Transformation

Kenrith's Transformation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Complete guide

Kenrith's Transformation is a versatile green enchantment that can turn a terrifying monster into a harmless forest animal. It serves as both a removal spell and a way to cycle through your deck, making it a staple for many Green-based strategies. Understanding how layers work with this card is key to mastering its powerful transformation effect.

What It Does

Kenrith's Transformation is an Aura that enchants a creature. When it enters the battlefield, you immediately draw a card to replace it. The enchanted creature is then stripped of all its abilities, its creature types are replaced with Elk, its color becomes green, and its base power and toughness become 3/3. It loses other card types as well, meaning an Artifact Creature would become just a Creature.

How It Resolves Step by Step

First, you cast the spell targeting a creature. If the target remains legal upon resolution, Kenrith's Transformation enters the battlefield and its 'enters' ability triggers, allowing you to draw a card. Once attached, the continuous effect applies in several layers: it changes color in Layer 5, types in Layer 4, removes abilities in Layer 6, and sets base power/toughness in Layer 7b. If the creature was a 10/10 with Flying, it is now a 3/3 Green Elk with no abilities.

Common Mistakes

Players often forget that counters and power-modifying effects still apply. While the base power becomes 3/3, any +1/+1 counters on the creature or spells that give it +X/+X will still boost it beyond those base stats. Additionally, if the creature gains a new ability after the Aura is already attached (such as someone casting a spell to give it Haste), it will keep that new ability because the newer effect takes precedence in the timeline.

When to Play It

This card is best used to neutralize creatures with powerful passive or activated abilities, such as Commanders or utility creatures. Because it replaces itself by drawing a card, it is rarely a 'dead' card in your hand. It can also be used defensively on your own small utility creature to turn it into a 3/3 blocker if you are under heavy pressure.

Interaction examples

The Growing Elk

If you enchant your own creature while you have Hardened Scales on the battlefield, the creature becomes a 3/3 Elk. If you then find a way to put a +1/+1 counter on that Elk, Hardened Scales will trigger and put two +1/+1 counters on it instead. The Elk's final stats would be 5/5 (3/3 base plus two counters), proving that the Transformation only changes the base stats, not the bonuses from counters.

Regaining the Advantage

Imagine your opponent has a massive creature. You play Kenrith's Transformation on it, turning it into a 3/3 Elk with no abilities. Then, you play Garruk's Uprising. Even though the Elk is 'Transformed,' Garruk's Uprising grants Trample to all creatures you control. If you were the one who enchanted your own creature to make it a 3/3, your Elk would gain Trample from the Uprising because the Uprising's effect started applying after the Transformation was already attached.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kenrith's Transformation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the creature Kenrith's Transformation would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the affected creature gains an ability after Kenrith's Transformation becomes attached to it, it will keep that ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Kenrith's Transformation overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kenrith's Transformation becomes attached to a creature will overwrite this effect.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Effects that modify a creature's power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Kenrith's Transformation overwrites all colors and creature types the enchanted creature has. It's just a green Elk. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Kenrith's Transformation may enchant a permanent that is only temporarily a creature, such as Enchanted Carriage. If this happens, the Aura's effect causes the enchanted permanent to remain a green Elk creature even after the temporary effect expires.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Kenrith's Transformation becomes attached to it during that turn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Medomai the Ageless
+Capsize
+Kenrith's Transformation
#1

Medomai the Ageless + Capsize + Kenrith's Transformation

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Move to your next turn.
  3. 3Cast Kenrith's Transformation by paying its mana cost, attaching it to Medomai and causing it to lose its abilities.
  4. 4When Kenrith's Transformation enters, it triggers, causing you to draw a card.
  5. 5Declare Medomai as an attacker.
  6. 6Holding priority, cast Capsize with buyback by paying {4}{U}{U}, returning Kenrith's Transformation and Capsize to your hand.
  7. 7Repeat from step 1.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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