Kemuri-Onna is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Complete guide
Kemuri-Onna is a disruptive Spirit from the Kamigawa block that excels at depleting your opponent's resources through repeated discard effects. By leveraging its ability to return to your hand, you can create a recurring loop that keeps the battlefield under your control.
What It Does
Kemuri-Onna features two distinct triggered abilities. The first is an 'enters-the-battlefield' ability that forces a target player to discard a card. The second is a triggered ability that looks for you casting either a Spirit or an Arcane spell, allowing you to pay a 'cost' of returning Kemuri-Onna to your hand to save it from removal or to reuse its discard trigger later.
How It Resolves Step by Step
When Kemuri-Onna enters the battlefield, its first ability goes on the stack and you must choose a target player. When that ability resolves, the player chooses and discards a card. Later, if Kemuri-Onna is on the battlefield and you cast a Spirit or Arcane spell, its second ability triggers and goes on top of that spell. You decide whether to return it to your hand as the ability resolves, before the spell you cast actually takes effect.
Common Mistakes
Players often forget that the return-to-hand ability is optional; you are never forced to bounce Kemuri-Onna if you prefer to keep a 3/3 body on the board. Additionally, the discard ability triggers every time it enters the battlefield, meaning if you have a way to flicker it or cast it multiple times in a turn, you can force multiple discards.
When to Play It
This card is most effective in a dedicated Spirit or Arcane deck where you can reliably trigger its self-bounce ability. It serves as a slow but inevitable engine for card advantage, especially in limited formats or themed Commander decks where emptying an opponent's hand is a primary goal.
Interaction examples
If you have Roaming Throne on the battlefield with 'Spirit' chosen as the creature type, Kemuri-Onna will trigger twice when it enters. The target player will have to discard two cards instead of one. Additionally, casting another Spirit will trigger Kemuri-Onna's return ability twice, though the second one will do nothing if you choose to return it with the first.
While both cards cost four or five mana and provide value upon entering, Kemuri-Onna requires a specific deck synergy (Spirits/Arcane) to gain repeat value. Unlike Solemn Simulacrum, which provides its second benefit only upon death, Kemuri-Onna rewards you for proactively casting more spells by letting you dodge removal or 'reset' your discard engine.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kemuri-Onna
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Mana Echoes + Haru-Onna + Kemuri-Onna + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Cast Haru-Onna by paying
.
- 3Kemuri-Onna triggers, returning itself to your hand from the battlefield.
- 4When Haru-Onna enters the battlefield, it and Mana Echoes trigger.
- 5Resolve the Mana Echoes trigger, adding at least
.
- 6Resolve the Haru-Onna trigger, causing you to draw a card.
- 7Cast Kemuri-Onna by paying
.
- 8Haru-Onna triggers, returning itself to your hand from the battlefield.
Mana Echoes + Haru-Onna + Kemuri-Onna + Mycosynth Lattice
- 1Cast Haru-Onna by paying
.
- 2Kemuri-Onna triggers, returning itself to your hand from the battlefield.
- 3When Haru-Onna enters the battlefield, it and Mana Echoes trigger.
- 4Resolve the Mana Echoes trigger, adding at least
.
- 5Resolve the Haru-Onna trigger, causing you to draw a card.
- 6Cast Kemuri-Onna by paying
.
- 7Haru-Onna triggers, returning itself to your hand from the battlefield.
- 8When Kemuri-Onna enters the battlefield, it and Mana Echoes trigger.
Legal formats
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Meta decks with Kemuri-Onna
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum


