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Rules guide · Sorcery

Land GrantHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mercadian Masques· October 4, 1999
Carte Magic Land Grant

Land Grant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

Complete guide

Land Grant is a unique green sorcery that serves as a vital tool for decks with low land counts or those looking to thin their library quickly. It offers a powerful alternative casting cost that allows you to fetch a Forest for zero mana, provided you are willing to show your hand to your opponents.

What It Does

Land Grant allows you to search your library for a Forest card and put it into your hand. While its mana cost is {1}{G}, its defining feature is the ability to cast it for free by revealing your hand, as long as you currently hold no land cards. Note that this searches for any card with the 'Forest' subtype, not just basic Forests.

Step-by-Step Resolution

First, you announce the spell and choose how to pay for it; if you have no lands in hand, you may reveal your hand instead of paying mana. Once the spell resolves, you search your library. Even though you are looking for a Forest, you can choose not to 'find' one if you wish. Finally, reveal the chosen card, put it into your hand, and shuffle your library.

Common Mistakes

A frequent error is assuming you can only search for basic Forests. Because the text says 'Forest card,' you can find non-basic lands like Shock Lands or Triomes as long as they have the Forest type. Additionally, remember that you cannot use the alternative cost if you have even a single land card in your hand, regardless of whether that land is a Forest or not.

When to Play It

Land Grant is most effective in the very early turns to ensure you hit your land drops without spending mana. It is also excellent in combo decks where thinning the deck and finding specific mana fixing is more important than keeping your hand secret.

Interaction examples

Starting the Game

On turn one, if your opening hand contains Land Grant but no lands, you can reveal your hand to cast it for free. You search for a Forest, put it in your hand, and then play that Forest as your land for the turn, effectively starting your game with a 'free' deck-thinning action.

Mana Fixing Versatility

While Farseek can put a Plains, Island, Swamp, or Mountain onto the battlefield, Land Grant specifically searches for a Forest. If you need a specific dual land with the Forest subtype to set up your next turn's Farseek, Land Grant can find it for free to ensure your mana base is ready.

Searching Efficiency

If you have Land Grant and Cultivate in hand but no lands, you must cast Land Grant first using the alternative cost. If you cast Cultivate first and put a land in your hand, you would then be forced to pay {1}{G} for Land Grant because you no longer have a hand with zero lands.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Land Grant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can pay the “reveal your hand” cost even if your hand is already revealed due to another effect.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Because the “search” requires you to find a card with certain characteristics, you don’t have to find the card if you don’t want to.

    No other card is named in this ruling.

02

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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