Land's Edge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Complete guide
Land's Edge is a classic World Enchantment that turns every land card in your hand into a potential shock for your opponents. Because it allows any player to activate its ability, it creates a high-stakes environment where everyone's resources become lethal projectiles. This card is particularly unique due to its 'World' supertype, a rare classification from Magic's early history.
How the World Rule Works
Land's Edge is a World Enchantment, which means it is subject to the 'world rule.' Only one world permanent can exist on the battlefield at a time. If another world permanent enters the battlefield, Land's Edge is immediately put into its owner's graveyard as a state-based action. If two world permanents enter simultaneously, both are sent to the graveyard.
Activating the Ability Step-by-Step
To use Land's Edge, a player announces the ability and chooses a target player or planeswalker. Next, the player pays the cost by discarding a card from their hand. When the ability resolves, it checks if the discarded card was a land. If it was, Land's Edge deals 2 damage to the chosen target. Because the discard is a cost, you cannot 'respond' to the discard itself, only to the ability on the stack.
Important Limitations
The damage effect only occurs if a card is discarded specifically to pay the cost of the Land's Edge ability. If an opponent plays a spell that forces you to discard a land, or if you discard a land for a different card's effect, Land's Edge will not trigger or deal damage. Additionally, since any player can use this, be careful when playing against opponents who may have a hand full of land cards themselves.
When to Play It
Land's Edge is most effective in decks that can draw massive amounts of cards or recur lands from the graveyard. It serves as a powerful finisher (or 'win condition') when you have more life than your opponents and a surplus of land cards in hand. It also effectively prevents opponents from 'sandbagging' lands, as they may try to use your own enchantment against you.
Interaction examples
With Land's Edge on the battlefield, you have three Basic Mountains in your hand. You activate the ability three times, discarding each Mountain. For each activation, the enchantment deals 2 damage to your opponent, resulting in a total of 6 damage.
You have Land's Edge and Underworld Breach on the battlefield. You discard land cards to Land's Edge to deal damage, filling your graveyard. You can then use the 'Escape' ability granted by Underworld Breach to cast nonland spells from your graveyard using those discarded lands as the exile cost requirements.
If you have both Land's Edge and Impact Tremors in play, they act as independent sources of damage. Impact Tremors deals damage automatically whenever a creature enters the battlefield, whereas Land's Edge requires the manual cost of discarding a card to deal damage. Note that Impact Tremors is a standard Enchantment and does not trigger the 'world rule' against Land's Edge.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Land's Edge
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
No other card is named in this ruling.
- #2· Wizards of the Coast
The damage done when you discard a land only applies to lands which are discarded by choice using the Land's Edge ability. It does not work on forced discards of any type.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The Gitrog Monster + Dakmor Salvage + Land's Edge
- 1Activate Land's Edge by discarding Dakmor Salvage.
- 2The Gitrog Monster's third ability triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand.
- 3Resolve the Land's Edge ability, dealing 2 damage to target player or planeswalker.
- 4Repeat.
Life from the Loam + Surly Badgersaur + Land's Edge + Forgotten Cave
- 1Activate Forgotten Cave's cycling ability by paying
and discarding it.
- 2Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 3Resolve the Forgotten Cave ability, causing you to mill three cards and return Life from the Loam from your graveyard to your hand.
- 4Activate Land's Edge by discarding a land card.
- 5Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 6Resolve the Land's Edge ability, dealing 2 damage to an opponent.
- 7Repeat from step 4 one additional time.
- 8Activate the three Treasure tokens by tapping and sacrificing them, adding
.
Life from the Loam + Surly Badgersaur + Land's Edge + Tranquil Thicket
- 1Activate Tranquil Thicket's cycling ability by paying
and discarding it.
- 2Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 3Resolve the Tranquil Thicket ability, causing you to mill three cards and return Life from the Loam from your graveyard to your hand.
- 4Activate Land's Edge by discarding a land card.
- 5Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 6Resolve the Land's Edge ability, dealing 2 damage to an opponent.
- 7Repeat from step 4 one additional time.
- 8Activate the three Treasure tokens by tapping and sacrificing them, adding
.
Life from the Loam + Surly Badgersaur + Land's Edge + Lonely Sandbar
- 1Activate Lonely Sandbar's cycling ability by paying
and discarding it.
- 2Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 3Resolve the Lonely Sandbar ability, causing you to mill three cards and return Life from the Loam from your graveyard to your hand.
- 4Activate Land's Edge by discarding a land card.
- 5Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 6Resolve the Land's Edge ability, dealing 2 damage to an opponent.
- 7Repeat from step 4 one additional time.
- 8Activate the three Treasure tokens by tapping and sacrificing them, adding
.
Life from the Loam + Surly Badgersaur + Land's Edge + Barren Moor
- 1Activate Barren Moor's cycling ability by paying
and discarding it.
- 2Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 3Resolve the Barren Moor ability, causing you to mill three cards and return Life from the Loam from your graveyard to your hand.
- 4Activate Land's Edge by discarding a land card.
- 5Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 6Resolve the Land's Edge ability, dealing 2 damage to an opponent.
- 7Repeat from step 4 one additional time.
- 8Activate the three Treasure tokens by tapping and sacrificing them, adding
.
Life from the Loam + Surly Badgersaur + Land's Edge + Secluded Steppe
- 1Activate Secluded Steppe's cycling ability by paying
and discarding it.
- 2Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 3Resolve the Secluded Steppe ability, causing you to mill three cards and return Life from the Loam from your graveyard to your hand.
- 4Activate Land's Edge by discarding a land card.
- 5Surly Badgersaur's second ability triggers, creating a Treasure artifact token.
- 6Resolve the Land's Edge ability, dealing 2 damage to an opponent.
- 7Repeat from step 4 one additional time.
- 8Activate the three Treasure tokens by tapping and sacrificing them, adding
.
Molderhulk + Cloudstone Curio + Dual Nature + Land's Edge
- 1Activate a Swamp and Forest by tapping them, adding
.
- 2Cast Molderhulk by paying
.
- 3When Molderhulk enters the battlefield, it, Dual Nature's first ability and Cloudstone Curio trigger.
- 4Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand.
- 5Resolve the Dual Nature trigger, creating a token copy of Molderhulk.
- 6When the Molderhulk token enters the battlefield, it and Cloudstone Curio trigger.
- 7Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk from the battlefield to your hand.
- 8When the nontoken Molderhulk leaves the battlefield, Dual Nature's second ability triggers, exiling the token Molderhulk.
Molderhulk + Cloudstone Curio + Necroduality + Land's Edge
- 1Activate a Swamp and Forest by tapping them, adding
.
- 2Cast Molderhulk by paying
.
- 3When Molderhulk enters the battlefield, it, Necroduality and Cloudstone Curio trigger.
- 4Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand.
- 5Resolve the Necroduality trigger, creating a token copy of Molderhulk.
- 6When the Molderhulk token enters the battlefield, it and Cloudstone Curio trigger.
- 7Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk from the battlefield to your hand.
- 8Resolve the token Molderhulk's trigger, returning a Swamp from your graveyard to the battlefield.
Legal formats
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Meta decks with Land's Edge
No archived Top 8 deck with this card yet.



Underworld Breach
Impact Tremors











