Dual Nature is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
How it works : Dual Nature
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a legendary creature enters the battlefield, the token is put onto the battlefield and then the "legend rule" forces its controller to put either the original or the token into its owner's graveyard before any player can take any actions.
No other card is named in this ruling.
- #2· Wizards of the Coast
The token is not considered to have been kicked, even if the creature it's a copy of was kicked.
Card named in this ruling
- #3· Wizards of the Coast
If Dual Nature leaves the battlefield between when it triggers and when a token is put onto the battlefield, that token remains on the battlefield indefinitely. It missed the separate ability which would have exiled the token.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the original creature has any "enters" abilities, the copy will also have those.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Felidar Guardian + Dual Nature
- 1Cast Felidar Guardian by paying
.
- 2Felidar Guardian enters the battlefield, triggering itself and Dual Nature's first ability.
- 3Resolve Felidar Guardian's ability, blinking a mana-producing permanent you control.
- 4Activate that permanent by tapping it, adding at least
.
- 5Resolve Dual Nature's first ability, creating a token copy of Felidar Guardian.
- 6When the token Felidar Guardian enters the battlefield, it triggers, blinking the nontoken Felidar Guardian.
- 7When the Felidar Guardian leaves and enters the battlefield, it triggers Dual Nature's second ability, Dual Nature's first ability, and its own ability.
- 8Resolve Dual Nature's second ability, exiling all tokens named Felidar Guardian.
Changeling Titan + Dual Nature
- 1Cast Changeling Titan by paying
.
- 2When Changeling Titan enters the battlefield, its champion ability and Dual Nature's first ability trigger.
- 3Resolve the Dual Nature trigger, creating a token copy of Changeling Titan.
- 4When the Changeling Titan token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Titan.
- 5Dual Nature's second ability triggers, exiling the Changeling Titan token.
- 6When the Changeling Titan token leaves the battlefield, the nontoken Changeling Titan is returned to the battlefield from exile.
- 7Repeat from step 2.
- 8If you control additional creatures you wish to blink, you may resolve the Changeling Titan trigger in step 2 to exile them, and then proceed with the combo.
Changeling Berserker + Dual Nature
- 1Cast Changeling Berserker by paying
.
- 2When Changeling Berserker enters the battlefield, its champion ability and Dual Nature's first ability trigger.
- 3Resolve the Dual Nature trigger, creating a token copy of Changeling Berserker.
- 4When the Changeling Berserker token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Berserker.
- 5Dual Nature's second ability triggers, exiling the Changeling Berserker token.
- 6When the Changeling Berserker token leaves the battlefield, the nontoken Changeling Berserker is returned to the battlefield from exile.
- 7Repeat from step 2.
- 8If you control additional creatures you wish to blink, you may resolve the Changeling Berserker trigger in step 2 to exile them, and then proceed with the combo.
Fiend Hunter + Dual Nature
- 1Cast Fiend Hunter by paying
.
- 2Fiend Hunter enters the battlefield, triggering itself and Dual Nature's first ability.
- 3Resolve the Fiend Hunter trigger, choosing not to exile anything.
- 4Resolve the Dual Nature trigger, creating a token copy of Fiend Hunter.
- 5The token Fiend Hunter enters the battlefield, exiling the nontoken Fiend Hunter.
- 6Fiend Hunter leaves the battlefield, triggering Dual Nature's second ability, exiling the Fiend Hunter token.
- 7The Fiend Hunter token leaves the battlefield, triggering its second ability, returning the nontoken Fiend Hunter from exile to the battlefield.
- 8Repeat from step 2.
Changeling Hero + Dual Nature
- 1Cast Changeling Hero by paying
.
- 2When Changeling Hero enters the battlefield, its champion ability and Dual Nature's first ability trigger.
- 3Resolve the Dual Nature trigger, creating a token copy of Changeling Hero.
- 4When the Changeling Hero token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Hero.
- 5Dual Nature's second ability triggers, exiling the Changeling Hero token.
- 6When the Changeling Hero token leaves the battlefield, the nontoken Changeling Hero is returned to the battlefield from exile.
- 7Repeat from step 2.
- 8If you control additional creatures you wish to blink, you may resolve the Changeling Hero trigger in step 2 to exile them, and then proceed with the combo.
Phantom Steed + Dual Nature
- 1Cast Phantom Steed by paying
.
- 2Phantom Steed enters the battlefield, triggering it and Dual Nature's first abilities.
- 3Resolve the Phantom Steed trigger, exiling any other creature you control until Phantom Steed leaves the battlefield.
- 4Dual Nature's second ability triggers, exiling all tokens with the same name as the exiled creature.
- 5Resolve the Dual Nature trigger from step 2, creating a token copy of Phantom Steed.
- 6The Phantom Steed token enters the battlefield, exiling the nontoken Phantom Steed.
- 7The nontoken Phantom Steed leaves the battlefield, triggering itself and Dual Nature's second ability.
- 8Resolve the Phantom Steed trigger, returning all cards exiled with it to the battlefield.
Faceless Butcher + Dual Nature
- 1Cast Faceless Butcher by paying
.
- 2Faceless Butcher enters the battlefield, triggering itself and Dual Nature's first ability.
- 3Resolve the Faceless Butcher trigger, choosing not to exile anything.
- 4Resolve the Dual Nature trigger, creating a token copy of Faceless Butcher.
- 5The token Faceless Butcher enters the battlefield, exiling the nontoken Faceless Butcher.
- 6Faceless Butcher leaves the battlefield, triggering Dual Nature's second ability, exiling the Faceless Butcher token.
- 7The Faceless Butcher token leaves the battlefield, triggering its second ability, returning the nontoken Faceless Butcher from exile to the battlefield.
- 8Repeat from step 2.
Bladewing the Risen + Dual Nature
- 1Cast Bladewing by paying
.
- 2Bladewing enters the battlefield, triggering itself and Dual Nature's first ability.
- 3Resolve the Bladewing trigger, returning any Dragon from your graveyard to the battlefield.
- 4Resolve the Dual Nature trigger, creating a token copy of Bladewing.
- 5Put the nontoken Bladewing from the battlefield into your graveyard due to the legend rule.
- 6Dual Nature's second ability triggers, exiling the Bladewing token.
- 7The token Bladewing enter-the-battlefield ability triggers, returning the nontoken Bladewing from your graveyard to the battlefield.
- 8Repeat from step 2.
Related cards and tokens
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Meta decks with Dual Nature
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