Molderhulk is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Undergrowth — This spell costsless to cast for each creature card in your graveyard. When this creature enters, return target land card from your graveyard to the battlefield.
Complete guide
Molderhulk is a massive Fungus Zombie that turns your graveyard into a resource for both mana acceleration and ramp. By utilizing the Undergrowth mechanic, this creature can enter the battlefield for a fraction of its mana cost while recurring vital lands.
What it Does
Molderhulk features two key abilities: a cost reduction based on your graveyard's creature count and an enters-the-battlefield trigger that retrieves a land. The Undergrowth ability counts every creature card in your graveyard, including multi-typed cards like artifact creatures, to lower the generic mana requirement of its total cost.
How it Resolves Step by Step
First, when casting Molderhulk, you calculate the total cost by starting with its mana cost of nine, then subtracting one mana for each creature card in your graveyard. Second, once the spell resolves and Molderhulk enters the battlefield, its triggered ability goes on the stack, requiring you to target a land card in your graveyard. Finally, if the target is still legal, that land is moved directly from the graveyard to the battlefield.
Common Mistakes
A frequent error is counting Molderhulk itself if you are casting it from the graveyard via another effect; since it is on the stack during the cost calculation, it does not count toward its own Undergrowth. Additionally, remember that creature tokens do not count for Undergrowth because they are not 'cards.' Lastly, the mana value of Molderhulk is always nine, regardless of how much mana you actually spent to cast it.
When to Play it
Molderhulk is best utilized in 'dredge' or self-mill strategies where your graveyard is consistently stocked with creatures. It is particularly effective after a board wipe or a heavy trade in combat, allowing you to deploy a 6/6 body and fix your mana base simultaneously for as little as two mana.
Interaction examples
If you have Craterhoof Behemoth and Archon of Cruelty in your graveyard, Molderhulk's cost is reduced by {2}. You pay {5}{B}{G} to cast it. Upon entering, you can return a land to play, helping you build the mana needed to eventually hard-cast those high-cost threats if they are returned to your hand later.
If an opponent destroys your Craterhoof Behemoth, it becomes a permanent discount for Molderhulk. When you cast Molderhulk for {6}{B}{G}, its enters-the-battlefield ability can target a fetch land or utility land you used earlier, ensuring you don't fall behind on resources even after losing your win condition.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Molderhulk
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an effect allows you to cast Molderhulk from your graveyard, its undergrowth ability doesn't count itself. It's already on the stack when you determine the total cost to cast it.
No other card is named in this ruling.
- #2· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as Molderhulk's undergrowth ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
No other card is named in this ruling.
- #3· Wizards of the Coast
Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.
No other card is named in this ruling.
- #4· Wizards of the Coast
Because tokens aren't cards, they never count for undergrowth abilities.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Yarok, the Desecrated + Endless Sands + Peregrine Drake + Molderhulk
- 1Activate Endless Sands's second ability by tapping it and paying
, exiling Molderhulk.
- 2Cast Peregrine Drake by paying
.
- 3Peregrine Drake enters the battlefield, triggering itself twice.
- 4Resolve the first Peregrine Drake trigger, untapping Endless Sands and up to four other lands.
- 5Activate your other lands by tapping them, adding at least
.
- 6Activate Endless Sands's second ability by tapping it and paying
, exiling Peregrine Drake.
- 7Resolve the second Peregrine Drake trigger, untapping Endless Sands and up to four other lands.
- 8Activate your other lands by tapping them, adding at least
.
Molderhulk + Cloudstone Curio + Dual Nature + Zuran Orb
- 1Activate the Swamp and Forest by tapping them, adding
.
- 2Activate Zuran Orb twice by sacrificing those two lands, gaining 4 life.
- 3Cast Molderhulk by paying
.
- 4Molderhulk enters the battlefield, triggering itself, Dual Nature, and Cloudstone Curio.
- 5Resolve the Cloudstone Curio trigger, choosing not to return anything.
- 6Resolve the Dual Nature trigger, creating a Molderhulk token.
- 7The Molderhulk token and Cloudstone Curio trigger.
- 8Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk from the battlefield to your hand.
Molderhulk + Cloudstone Curio + Dual Nature + Greater Good
- 1Activate a Swamp and a Forest by tapping them, adding
.
- 2Cast Molderhulk by paying
.
- 3Molderhulk enters the battlefield, triggering itself, Dual Nature, and Cloudstone Curio.
- 4Resolve the Cloudstone Curio trigger, choosing not to return anything.
- 5Resolve the Dual Nature trigger, creating a Molderhulk token.
- 6Molderhulk and Cloudstone Curio trigger.
- 7Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk to your hand.
- 8Molderhulk leaves the battlefield, triggering Dual Nature and exiling all Molderhulk tokens.
Molderhulk + Cloudstone Curio + Necroduality + Zuran Orb
- 1Activate the Swamp and Forest by tapping them, adding
.
- 2Activate Zuran Orb twice by sacrificing those two lands, gaining 4 life.
- 3Cast Molderhulk by paying
.
- 4Molderhulk, Necroduality, and Cloudstone Curio trigger.
- 5Resolve the Cloudstone Curio trigger, choosing not to return anything.
- 6Resolve the Necroduality trigger, creating a Molderhulk token.
- 7The Molderhulk token and Cloudstone Curio trigger.
- 8Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk from the battlefield to your hand.
Molderhulk + Cloudstone Curio + Necroduality + Greater Good
- 1Activate a Swamp and a Forest by tapping them, adding
.
- 2Cast Molderhulk by paying
.
- 3Molderhulk, Necroduality, and Cloudstone Curio trigger.
- 4Resolve the Cloudstone Curio trigger, choosing not to return anything.
- 5Resolve the Necroduality trigger, creating a Molderhulk token.
- 6Molderhulk and Cloudstone Curio trigger.
- 7Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk to your hand.
- 8Resolve the token Molderhulk trigger, returning a Forest from your graveyard to the battlefield.
Molderhulk + Cloudstone Curio + Necroduality + Land's Edge
- 1Activate a Swamp and Forest by tapping them, adding
.
- 2Cast Molderhulk by paying
.
- 3When Molderhulk enters the battlefield, it, Necroduality and Cloudstone Curio trigger.
- 4Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand.
- 5Resolve the Necroduality trigger, creating a token copy of Molderhulk.
- 6When the Molderhulk token enters the battlefield, it and Cloudstone Curio trigger.
- 7Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk from the battlefield to your hand.
- 8Resolve the token Molderhulk's trigger, returning a Swamp from your graveyard to the battlefield.
Molderhulk + Cloudstone Curio + Dual Nature + Overgrown Estate
- 1Activate a Swamp and Forest by tapping them, adding
.
- 2Activate Overgrown Estate twice by sacrificing the Swamp and Forest, causing you to gain 6 life.
- 3Cast Molderhulk by paying
.
- 4When Molderhulk enters the battlefield, it, Dual Nature's first ability and Cloudstone Curio trigger.
- 5Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand.
- 6Resolve the Dual Nature trigger, creating a token copy of Molderhulk.
- 7When the Molderhulk token enters the battlefield, it and Cloudstone Curio trigger.
- 8Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk from the battlefield to your hand.
Molderhulk + Cloudstone Curio + Dual Nature + Seismic Assault
- 1Activate a Swamp and Forest by tapping them, adding
.
- 2Cast Molderhulk by paying
.
- 3When Molderhulk enters the battlefield, it, Dual Nature's first ability and Cloudstone Curio trigger.
- 4Resolve the Cloudstone Curio trigger, choosing to return nothing to your hand.
- 5Resolve the Dual Nature trigger, creating a token copy of Molderhulk.
- 6When the Molderhulk token enters the battlefield, it and Cloudstone Curio trigger.
- 7Resolve the Cloudstone Curio trigger, returning the nontoken Molderhulk from the battlefield to your hand.
- 8When the nontoken Molderhulk leaves the battlefield, Dual Nature's second ability triggers, exiling the token Molderhulk.
Legal formats
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Meta decks with Molderhulk
No archived Top 8 deck with this card yet.



Craterhoof Behemoth
Archon of Cruelty









