Landscape Painter // Vibrant Idea is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Draw two cards.
How it works : Landscape Painter // Vibrant Idea
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
No other card is named in this ruling.
- #2· Wizards of the Coast
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
No other card is named in this ruling.
- #3· Wizards of the Coast
A creature without a prepare spell can't become prepared.
No other card is named in this ruling.
- #4· Wizards of the Coast
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
No other card is named in this ruling.
- #5· Wizards of the Coast
Preparation cards can only be cast with their base characteristics.
No other card is named in this ruling.
- #6· Wizards of the Coast
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
No other card is named in this ruling.
- #7· Wizards of the Coast
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").
No other card is named in this ruling.
- #8· Wizards of the Coast
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
No other card is named in this ruling.
- #10· Wizards of the Coast
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.
No other card is named in this ruling.
- #11· Wizards of the Coast
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
No other card is named in this ruling.
- #12· Wizards of the Coast
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
No other card is named in this ruling.
- #13· Wizards of the Coast
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
No other card is named in this ruling.
- #14· Wizards of the Coast
A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.
No other card is named in this ruling.
- #15· Wizards of the Coast
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Displacer Kitten + Intruder Alarm + Landscape Painter // Vibrant Idea + Party Thrasher
- 1Cast Vibrant Idea using Party Thrasher's convoke ability by tapping creatures you control.
- 2Displacer Kitten triggers, blinking Landscape Painter.
- 3When Landscape Painter enters, Intruder Alarm triggers, untapping all creatures you control.
- 4Repeat.
Displacer Kitten + Intruder Alarm + Landscape Painter // Vibrant Idea + Invasion of Segovia // Caetus, Sea Tyrant of Segovia
- 1Cast Vibrant Idea using Caetus, Sea Tyrant of Segovia's convoke ability by tapping creatures you control.
- 2Displacer Kitten triggers, blinking Landscape Painter.
- 3When Landscape Painter enters, Intruder Alarm triggers, untapping all creatures you control.
- 4Repeat.
Displacer Kitten + Intruder Alarm + Landscape Painter // Vibrant Idea + Hoarding Broodlord
- 1Cast Vibrant Idea using Hoarding Broodlord's convoke ability by tapping creatures you control.
- 2Displacer Kitten triggers, blinking Landscape Painter.
- 3When Landscape Painter enters, Intruder Alarm triggers, untapping all creatures you control.
- 4Repeat.
Dovescape + Displacer Kitten + Phyrexian Altar + Landscape Painter // Vibrant Idea
- 1Cast a copy of the prepared spell by paying its mana cost.
- 2When you cast that spell, Displacer Kitten and Dovescape trigger.
- 3Resolve the Dovescape trigger, countering the prepared spell and creating a number of 1/1 flying Bird creature tokens equal to its mana value.
- 4Resolve the Displacer Kitten trigger, blinking Landscape Painter // Vibrant Idea, which enters prepared.
- 5Activate Phyrexian Altar by sacrificing a Bird token, adding one mana of any color.
- 6Repeat step 5 until you have enough mana to cast the prepared spell.
- 7Repeat.
Legal formats
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Meta decks with Landscape Painter // Vibrant Idea
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