Leashling is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Put a card from your hand on top of your library: Return this creature to its owner's hand.
Complete guide
Leashling is a quirky artifact creature from the Exodus set that offers a unique way to manipulate your hand and library. While its stats might seem modest for six mana, its activated ability provides a repeatable method to protect itself and set up your next draw.
What It Does
Leashling has a single activated ability: 'Put a card from your hand on top of your library: Return this creature to its owner's hand.' This is a self-bouncing mechanism that uses the library as a destination for your resources. Because the cost of the ability involves moving a card to your library, it allows you to 'save' a card from discard effects or simply clear Leashling from the battlefield to reuse its enter-the-battlefield effects later.
How It Resolves Step by Step
First, you announce the activation of Leashling's ability. Second, you pay the cost by choosing a card in your hand and placing it on top of your library; this is part of the cost and cannot be responded to. Third, the ability is put on the stack. Finally, when the ability resolves, Leashling returns to your hand. If Leashling leaves the battlefield before the ability resolves, the ability will still finish resolving, though it won't have a creature to return.
Common Mistakes
A frequent error is forgetting that putting a card on top of your library is a cost, not an effect. You must have at least one card in your hand to activate this ability. Additionally, players often forget that Leashling only returns to its owner's hand upon resolution of the ability, meaning opponents can still respond to the activation with instant-speed removal like a destroy effect.
When to Play It
Leashling is best utilized in decks that care about the top card of the library or decks that want to repeatedly trigger 'enters the battlefield' abilities. Since it returns itself to your hand, you can cast it multiple times to trigger other permanents' abilities that check for creatures entering the zone.
Interaction examples
If you have Meteor Golem on the field and it has already destroyed a permanent, you can use Leashling's ability to put a card on your library and return Leashling to your hand. While this doesn't directly affect Meteor Golem, it shows how Leashling can be re-cast to trigger cards that care about artifact creatures entering the battlefield, or simply to clear space.
If you control Psychosis Crawler, its power and toughness depend on your hand size. Activating Leashling's ability requires you to put a card from your hand onto your library, which momentarily shrinks the Crawler. However, once the ability resolves and Leashling returns to your hand, the hand size increases again, restoring the Crawler's stats.
When an opponent targets Leashling with a spell that would destroy it, you can respond by activating its ability. By putting a card from your hand on top of your library, Leashling returns to your hand, causing the opponent's spell to lose its target and fail to resolve.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Leashling
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Leashling + Mycosynth Golem + Vanquisher's Banner
- 1Cast Leashling by paying
.
- 2Vanquisher's Banner triggers, causing you to draw a card.
- 3Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 4Repeat.
Leashling + Mycosynth Golem + Vedalken Archmage
- 1Cast Leashling by paying
.
- 2Vedalken Archmage triggers, causing you to draw a card.
- 3Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 4Repeat.
Leashling + Mycosynth Golem + The Great Henge
- 1Cast Leashling by paying
.
- 2Leashling enters the battlefield, triggering The Great Henge, putting a +1/+1 counter on it and causing you to draw a card.
- 3Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 4Repeat.
Leashling + Mycosynth Golem + Guardian Project
- 1Cast Leashling by paying
.
- 2Leashling enters the battlefield, triggering Guardian Project, causing you to draw a card.
- 3Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 4Repeat.
Leashling + Mycosynth Golem + Beast Whisperer
- 1Cast Leashling by paying
.
- 2Beast Whisperer triggers, causing you to draw a card.
- 3Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 4Repeat.
Approach of the Second Sun + Sunbird's Invocation + God-Eternal Kefnet + Leashling
- 1Move to your draw step, drawing Approach of the Second Sun and revealing it due to God-Eternal Kefnet's ability.
- 2Resolve God-Eternal Kefnet's trigger, copying Approach of the Second Sun and casting the copy from your hand by paying
.
- 3Sunbird's Invocation triggers.
- 4In response, activate Leashling by putting Approach of the Second Sun on top of your library, returning Leashling to its owner's hand.
- 5Resolve the Sunbird's Invocation trigger, revealing the top seven cards of your library, casting Approach of the Second Sun without paying its mana cost, then putting the rest of the revealed cards on the bottom of your library.
- 6Resolve Approach of the Second Sun, putting it back into your library seventh from the top and gaining you 7 life.
- 7Resolve the remaining copy of Approach of the Second Sun.
Leashling + Mycosynth Golem + Elemental Bond
- 1Cast Leashling by paying
.
- 2Leashling enters the battlefield, triggering Elemental Bond, causing you to draw a card.
- 3Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 4Repeat.
Leashling + Mycosynth Golem + Kindred Discovery
- 1Cast Leashling by paying
.
- 2Leashling enters the battlefield, triggering Kindred Discovery, causing you to draw a card.
- 3Activate Leashling by putting a card from your hand on top of your library, returning Leashling to your hand from the battlefield.
- 4Repeat.
Legal formats
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Meta decks with Leashling
No archived Top 8 deck with this card yet.



Meteor Golem
Psychosis Crawler









