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Living InfernoHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Guildpact· February 3, 2006
Carte Magic Living Inferno

Living Inferno is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: This creature deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to this creature.

Complete guide

Living Inferno is a massive Elemental that acts as a repeatable board wipe on a stick, provided you can handle the heat it takes in return. This powerhouse turns its own physical strength into a volley of fire directed at your opponent's army.

A Volley of Flame

Living Inferno features a activated ability that requires you to tap it. You take its current power and divide that number among any number of target creatures. As you activate this ability, you must choose how the damage is split, ensuring that each target receives at least 1 damage. For example, if its power is 8, you could target one creature for 8 damage, or eight different creatures for 1 damage each.

Mutual Destruction

The resolution of this ability is a two-way street. First, Living Inferno deals the pre-assigned damage to the targets. Simultaneously, every creature that was targeted deals damage equal to its own power back to Living Inferno. Because this all happens during the resolution of the ability, Living Inferno will likely take a significant amount of damage if you target several large threats at once.

Timing and Power Checks

Crucially, the damage Living Inferno deals is 'locked in' at the moment you activate the ability and choose your targets. If an opponent responds by shrinking Living Inferno's power, it will still deal the original amount of damage. However, the damage Living Inferno receives is calculated only when the ability resolves. If a targeted creature grows in size before the ability finishes, it will hit Living Inferno much harder than you initially expected.

Interaction examples

Cleaning Up the Battlefield

You tap Living Inferno (power 8) and target Meteor Golem (power 3). You assign 8 damage to the Golem. Upon resolution, Living Inferno deals 8 damage to the Golem, and the Golem deals 3 damage back to Living Inferno. The Golem is destroyed, and Living Inferno survives with 5 toughness remaining for the turn.

Splitting the Damage

Living Inferno targets Myr Battlesphere and two of its 1/1 Myr tokens. You assign 6 damage to the Battlesphere, 1 damage to the first token, and 1 damage to the second token. When the ability resolves, Living Inferno deals the damage, and in return, it takes 4 damage from the Battlesphere and 1 damage from each token, totaling 6 damage. Living Inferno survives the exchange, while all three targets are destroyed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Living Inferno

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You divide the damage among the target creatures as you activate Living Inferno's ability. Each target must be assigned at least 1 damage.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The amount of damage Living Inferno will deal is locked in as you activate its ability, since you're dividing damage. If Living Inferno's power changes after its ability is activated but before it resolves (via Giant Growth, for example), the amount of damage Living Inferno deals won't change. The same is *not* true for the amount of damage dealt to Living Inferno by the other creatures, which is determined when the ability resolves.

    No other card is named in this ruling.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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