Magus of the Vineyard is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of each player's first main phase, that player adds.
Complete guide
Magus of the Vineyard is a classic group-hug creature that accelerates the game for everyone at the table. By providing extra mana right at the start of the action, it encourages explosive turns and high-stakes plays. Understanding its mandatory timing is key to making sure you come out ahead in the mana race.
A Mandatory Mana Boost
Magus of the Vineyard features a triggered ability that occurs at the beginning of each player's first main phase. Unlike many modern effects, this ability is not optional; when the phase begins, the active player must add {G}{G} to their mana pool. This happens regardless of whether they have a use for the mana or if it might cause them to lose mana as the phase ends.
Step-by-Step Resolution
First, the active player finishes their Draw Step and moves to their Pre-combat Main Phase. Immediately upon entering this phase, the Magus's ability triggers and is put onto the stack. Once the ability resolves, that player adds two green mana to their mana pool. They may then use this mana to cast spells or activate abilities before moving to the combat phase. If the mana is not spent, it will vanish as the main phase ends.
Strategic Timing and Common Pitfalls
Because this ability benefits every player on their respective turns, playing Magus of the Vineyard is a symmetrical effect. A common mistake is forgetting that the mana is added specifically during the first main phase. If a player skips to combat or tries to save the mana for the second main phase, they will find their mana pool empty, as mana usually empties between phases.
Interaction examples
If you cast Magus of the Vineyard on your first turn, your opponent will be the first to benefit from it. On their first main phase, they will receive {G}{G}. They could then use that mana to cast Llanowar Elves and still have one green mana left over to cast another spell, effectively jumping to three mana on their very first turn.
With Magus of the Vineyard on the battlefield, you start your first main phase and automatically add {G}{G}. You can use one of those green mana to cast Birds of Paradise. This allows you to develop your board presence without tapping your lands, leaving your lands untapped to provide other colors of mana or to hold up interaction for your opponent's turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Magus of the Vineyard
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This ability is not optional.
No other card is named in this ruling.
Legal formats
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Meta decks with Magus of the Vineyard
No archived Top 8 deck with this card yet.



Llanowar Elves
Birds of Paradise