Magus of the Wheel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Complete guide
Magus of the Wheel is a powerful red creature that brings the iconic Wheel of Fortune effect to the battlefield. By sacrificing itself, this Human Wizard forces every player to refresh their resources, potentially disrupting opponents while fueling your own strategies.
A Fresh Start for Everyone
Magus of the Wheel has an activated ability that costs one red and one generic mana, requires you to tap it, and involves sacrificing the creature as a cost. When the ability resolves, all players simultaneously discard their entire hands to the graveyard. Immediately after, each player draws exactly seven cards from their library, regardless of how many cards they previously held.
Resolution Breakdown
The ability follows a strict sequence once it is activated and passes priority. First, the Magus is moved to the graveyard as a cost, so it will not be on the battlefield when the effect happens. Then, discard occurs for everyone at once. Finally, drawing occurs. If a player has fewer than seven cards in their library during this process, they will lose the game due to drawing from an empty library once state-based actions are checked. If all players have fewer than seven cards, the game ends in a draw.
Strategic Considerations
Common mistakes involve forgetting that this is an activated ability, not a triggered one. It cannot be used the turn it enters the battlefield unless it has haste, as the tap symbol is part of the cost. Because the sacrifice is a cost, your opponents cannot respond to the ability by trying to destroy the Magus to stop the effect; once you pay the cost, the ability is already on the stack and the Magus is already in the graveyard.
Interaction examples
If you have a Solemn Simulacrum on the battlefield and activate Magus of the Wheel, you must sacrifice the Magus to pay the cost. The Magus ability goes on the stack. When the ability resolves, you discard your hand and draw seven cards. If you later sacrifice or lose the Solemn Simulacrum, its 'dies' trigger will allow you to draw an eighth card, helping you dig even deeper into your deck than the initial seven.
If you have Roaming Throne on the battlefield with 'Human' or 'Wizard' chosen, note that it will NOT affect Magus of the Wheel. Roaming Throne specifically doubles triggered abilities (starting with 'When', 'Whenever', or 'At'). Since Magus of the Wheel uses an activated ability (formatted as 'Cost: Effect'), Roaming Throne provides no additional benefit to the discard and draw effect.
If you have zero cards in hand and your opponent has seven, activating Magus of the Wheel is a massive advantage. You pay the mana and sacrifice the Magus to put the ability on the stack. Upon resolution, you discard nothing and draw seven, while your opponent discards their full hand and draws seven new cards, effectively erasing their previous hand advantage.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Magus of the Wheel
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If each player has fewer than seven cards in their library as Magus of the Wheel's ability resolves, the game ends in a draw.
No other card is named in this ruling.
Legal formats
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Meta decks with Magus of the Wheel
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne