Mahadi, Emporium Master is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Complete guide
Mahadi, Emporium Master is a Rakdos powerhouse that rewards you for the carnage on the battlefield. By tracking every creature that goes to the graveyard throughout a turn, Mahadi turns death into a lucrative pile of Treasure tokens. This legendary Devil is perfect for sacrifice-themed decks or those that focus on wiping the board clean.
What it Does
Mahadi, Emporium Master has a triggered ability that occurs at the beginning of your end step. It checks the game state to see how many creatures died during that specific turn. A creature is considered to have 'died' if it moved from the battlefield to the graveyard. This counts both your creatures and your opponents' creatures, including token creatures that briefly hit the graveyard before vanishing.
How it Resolves
When your end step begins, Mahadi's ability is put onto the stack. At this moment, the game counts the total number of creatures that died since the start of the turn. It does not matter if Mahadi was on the battlefield when those creatures died; as long as Mahadi is present on the battlefield when the end step trigger resolves, you check the entire turn's history. You then create a number of Treasure tokens equal to that count.
Common Mistakes
One common error is thinking Mahadi must see the deaths. Unlike cards that trigger 'whenever' a creature dies, Mahadi looks back at the whole turn. However, Mahadi must be on the battlefield for the end step to trigger. If Mahadi is destroyed before the end step, you get no Treasures. Conversely, if Mahadi enters the battlefield after a board wipe but before your end step, you will still receive Treasures for everything that died earlier that turn.
When to Play it
Mahadi is best utilized in the post-combat main phase if you've had a heavy combat step with many trades. It is also excellent to play before using removal spells or sacrifice outlets. Because it checks for any creature death, it is a fantastic response to an opponent's creature-heavy strategy, effectively turning their lost units into your future mana.
Interaction examples
If you have Mahadi, Emporium Master on the battlefield and sacrifice Solemn Simulacrum to an effect, you first draw a card from the Golem's death trigger. During your end step, Mahadi's ability triggers, counts the Solemn Simulacrum as a creature that died this turn, and creates one Treasure token for you.
If you have Roaming Throne on the battlefield and chose 'Devil' as its creature type, it will interact with Mahadi. At the beginning of your end step, Mahadi's ability triggers normally. Because Mahadi is a Devil, Roaming Throne causes that ability to trigger a second time. If three creatures died that turn, the first trigger creates three Treasures, and the second trigger creates another three, for a total of six Treasures.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mahadi, Emporium Master
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Mahadi, Emporium Master + Revel in Riches + Ashnod's Altar
- 1At the beginning of your end step, Mahadi triggers.
- 2Holding priority, activate Ashnod's Altar by sacrificing any creature you control, adding
.
- 3Repeat step 2 until you control no creatures.
- 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
- 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master + Revel in Riches + Viscera Seer
- 1At the beginning of your end step, Mahadi triggers.
- 2Holding priority, activate Viscera Seer by sacrificing any creature you control, causing you to scry 1.
- 3Repeat step 2 until you control no creatures.
- 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
- 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master + Revel in Riches + Phyrexian Altar
- 1At the beginning of your end step, Mahadi triggers.
- 2Holding priority, activate Phyrexian Altar by sacrificing any creature you control, adding one mana of any color.
- 3Repeat step 2 until you control no creatures.
- 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
- 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master + Revel in Riches + Carrion Feeder
- 1At the beginning of your end step, Mahadi triggers.
- 2Holding priority, activate Carrion Feeder by sacrificing any creature you control, putting a +1/+1 counter on Carrion Feeder.
- 3Repeat step 2 until you control no creatures.
- 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
- 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master + Revel in Riches + Woe Strider
- 1At the beginning of your end step, Mahadi triggers.
- 2Holding priority, activate Woe Strider by sacrificing any creature you control, causing you to scry 1.
- 3Repeat step 2 until you control no creatures.
- 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
- 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master + Revel in Riches + Altar of Dementia
- 1At the beginning of your end step, Mahadi triggers.
- 2Holding priority, activate Altar of Dementia by sacrificing any creature you control, causing target player to mill cards equal to the creature's power.
- 3Repeat step 2 until you control no creatures.
- 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
- 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Time Sieve + Myr Battlesphere + Teleportation Circle + Mahadi, Emporium Master
- 1At the beginning of your end step, Teleportation Circle and Mahadi trigger.
- 2Resolve the Teleportation Circle trigger, blinking Myr Battlesphere.
- 3When Myr Battlesphere enters the battlefield, its first ability triggers, creating four 1/1 Myr artifact creature tokens.
- 4Activate Time Sieve by tapping it and sacrificing the Myrs and another artifact, causing you to take an extra turn after this one.
- 5Resolve the Mahadi trigger, creating at least four Treasure artifact tokens.
- 6Repeat each turn.
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