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Rules guide · Enchantment

Revel in RichesHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Ixalan· September 29, 2017
Carte Magic Revel in Riches

Revel in Riches is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Complete guide

Revel in Riches is a powerful enchantment that rewards you for your opponents' misfortune by filling your coffers with Treasure. This card serves as both a ramp engine and an alternative win condition that can end the game suddenly during your upkeep. Whether you are playing a control deck or a dedicated artifact strategy, this card turns every death into a step toward victory.

Converting Deaths to Wealth

The first ability of Revel in Riches is a triggered ability that watches for whenever a creature an opponent controls dies. Every time an opponent's creature is put into a graveyard from the battlefield, you create a Treasure token. These tokens are artifacts that you can tap and sacrifice at any time to add one mana of any color to your mana pool. Notably, this ability triggers even if Revel in Riches is destroyed at the same time as the creatures, such as during a board wipe.

The Path to Victory

The second ability is an 'intervening if' clause that checks for a condition at two specific times: when your upkeep begins and when the ability resolves. If you control ten or more Treasures at the start of your upkeep, the ability goes on the stack. When it attempts to resolve, the game checks again; if you still have ten or more Treasures, you win the game immediately. You cannot use the mana from those Treasures to cast spells during your upkeep and still expect to win, as you must maintain the count of ten.

Common Strategic Mistakes

A common mistake is assuming you can create Treasures during your upkeep to reach the ten required. Because the ability only triggers if you already have ten Treasures when the upkeep phase starts, you cannot respond to the start of the phase by generating more. Additionally, players often forget that the Treasures must be under their control; you cannot count Treasures owned by your opponents even if they are on the battlefield.

When to Play Revel in Riches

This card is best played in decks that feature heavy creature removal or forced sacrifice. Since it costs five mana, you should ideally play it when you have a way to protect your board or when you are about to clear the opponent's creatures. It forces opponents to reconsider their combat math, as trading creatures now brings you closer to an inevitable win.

Interaction examples

Building Your Fortune

With Revel in Riches on the battlefield, your opponent's creature dies. This triggers the enchantment, and you place a Treasure token onto the battlefield. You now have one of the ten required artifacts for the win condition and can use that Treasure for mana later.

The Infinite Life Drain Combo

If you have Sanguine Bond and Exquisite Blood on the field, any change in life totals creates an infinite loop of life gain and life loss. As your opponents lose life and their creatures potentially die to other effects, Revel in Riches will trigger for each creature lost, generating the Treasures you need to win during your next upkeep if the life drain hasn't already ended the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Revel in Riches

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you don't control ten Treasures as your upkeep begins, the second ability of Revel in Riches won't trigger. You can't take any actions during your turn before your upkeep begins.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If you don't control ten Treasures as the second ability of Revel in Riches resolves, you won't win the game.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If an opponent's creature dies at the same time that Revel in Riches is destroyed, you'll get a Treasure.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the second ability of Revel in Riches causes you to win the game, please refrain from throwing your Treasure tokens into the air as this may distract or injure other players.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Brass's Bounty
+Revel in Riches
#1

Brass's Bounty + Revel in Riches

Win the game at the beginning of your next upkeep
  1. 1Cast Brass's Bounty by paying {6}{R}, creating at least ten Treasure tokens.
  2. 2At the beginning of your next upkeep, Revel in Riches' second ability triggers, causing you to win the game.
Bootleggers' Stash
+Revel in Riches
#2

Bootleggers' Stash + Revel in Riches

Win the game at the beginning of your next upkeep
  1. 1On the end step before your turn, activate all lands you control by tapping them, creating that many Treasure tokens.
  2. 2At the beginning of your upkeep, Revel in Riches triggers, causing you to win the game.
Old Gnawbone
+Revel in Riches
#3

Old Gnawbone + Revel in Riches

Win the game at the beginning of your next upkeep
  1. 1Deal combat damage to an opponent with creatures that have total power ten or greater.
  2. 2Old Gnawbone triggers, creating at least ten Treasure tokens.
  3. 3At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master
+Revel in Riches
+Ashnod's Altar
#4

Mahadi, Emporium Master + Revel in Riches + Ashnod's Altar

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your end step, Mahadi triggers.
  2. 2Holding priority, activate Ashnod's Altar by sacrificing any creature you control, adding {C}{C}.
  3. 3Repeat step 2 until you control no creatures.
  4. 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
  5. 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master
+Revel in Riches
+Viscera Seer
#5

Mahadi, Emporium Master + Revel in Riches + Viscera Seer

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your end step, Mahadi triggers.
  2. 2Holding priority, activate Viscera Seer by sacrificing any creature you control, causing you to scry 1.
  3. 3Repeat step 2 until you control no creatures.
  4. 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
  5. 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master
+Revel in Riches
+Phyrexian Altar
#6

Mahadi, Emporium Master + Revel in Riches + Phyrexian Altar

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your end step, Mahadi triggers.
  2. 2Holding priority, activate Phyrexian Altar by sacrificing any creature you control, adding one mana of any color.
  3. 3Repeat step 2 until you control no creatures.
  4. 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
  5. 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Mahadi, Emporium Master
+Revel in Riches
+Carrion Feeder
#7

Mahadi, Emporium Master + Revel in Riches + Carrion Feeder

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your end step, Mahadi triggers.
  2. 2Holding priority, activate Carrion Feeder by sacrificing any creature you control, putting a +1/+1 counter on Carrion Feeder.
  3. 3Repeat step 2 until you control no creatures.
  4. 4Resolve the Mahadi trigger from step 1, creating a Treasure token for each creature that died this turn.
  5. 5At the beginning of your next upkeep, Revel in Riches triggers, causing you to win the game.
Tetzimoc, Primal Death
+Horobi, Death's Wail
+Revel in Riches
#8

Tetzimoc, Primal Death + Horobi, Death's Wail + Revel in Riches

Destroy any number of creatures opponents control during each of your turns
  1. 1Activate Tetzimoc by paying {B} and revealing it from your hand, targeting a creature an opponent controls.
  2. 2Horobi triggers, destroying that creature.
  3. 3The creature dies, triggering Revel in Riches' first ability, creating a Treasure token.
  4. 4Activate the Treasure token by tapping and sacrificing it, adding {B}.
  5. 5Repeat.

Related cards and tokens

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Legal formats

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