Maralen of the Mornsong is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
How it works : Maralen of the Mornsong
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Maralen prevents players from drawing cards for any reason, including as a cost, as an effect, and as a result of the “draw a card” turn-based action during the draw step.
No other card is named in this ruling.
- #2· Wizards of the Coast
While Maralen is on the battlefield, no player can lose the game due to being instructed to draw a card with an empty library.
No other card is named in this ruling.
- #3· Wizards of the Coast
While Maralen is on the battlefield, replacement effects that instruct a player to do something instead of drawing a card won’t work.
No other card is named in this ruling.
- #4· Wizards of the Coast
While Maralen is on the battlefield, a player can’t choose to draw cards (or choose to have another player draw cards) as a spell or ability resolves. For example, if you cast the Development side of Research // Development (“Put a 3/1 red Elemental creature token onto the battlefield unless any opponent lets you draw a card. Repeat this process two more times.”), you’ll put three Elemental tokens onto the battlefield because your opponents can’t “let you draw a card.”
No other card is named in this ruling.
- #5· Wizards of the Coast
The effect of the triggered ability is mandatory. The life loss isn’t a payment; you’ll lose 3 life even if you have 3 or less life left. Unless your library is empty, you must put a card from your library into your hand.
No other card is named in this ruling.
- #6· Wizards of the Coast
In a Two-Headed Giant game, Maralen’s triggered ability will trigger twice per draw step (once for each player on the active team). Maralen’s controller chooses the order to put the abilities on the stack.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Maralen of the Mornsong + Opposition Agent
- 1At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for a card and put it into your hand.
- 2During each opponent's draw step, Maralen triggers, causing them to lose three life, then causing you to search their library for a card and exile it.
- 3You may play cards exiled this way due to Opposition Agent.
Maralen of the Mornsong + Stranglehold
- 1Maralen prevents players from drawing cards. The ability to search libraries will be rendered moot for opponents due to Stranglehold.
Maralen of the Mornsong + Mindlock Orb
- 1Maralen prevents players from drawing, but allows tutors, Mindlock Orb prevents players from tutoring
Maralen of the Mornsong + Nexus of Fate + Clearwater Goblet
- 1At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life.
- 2At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Nexus of Fate and put it into your hand.
- 3Cast Nexus of Fate by paying
, causing you to take an extra turn after this one and shuflle Nexus of Fate into your library.
- 4Repeat each turn.
Maralen of the Mornsong + Beacon of Tomorrows + Clearwater Goblet
- 1At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life.
- 2At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Beacon of Tomorrows and put it into your hand.
- 3Cast Beacon of Tomorrows by paying
, causing you to take an extra turn after this one and shuflle Beacon of Tomorrows into your library.
- 4Repeat each turn.
Maralen of the Mornsong + Timestream Navigator + Nahiri's Resolve
- 1At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand.
- 2Cast Timestream Navigator by paying
.
- 3If you don't have the city's blessing, Timestream Navigator gives you the city's blessing.
- 4Activate Timestream Navigator by paying
, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one.
- 5Gain at least 3 life.
- 6Repeat each turn.
Maralen of the Mornsong + Timestream Navigator + Akroma's Memorial
- 1At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand.
- 2Cast Timestream Navigator by paying
.
- 3If you don't have the city's blessing, Timestream Navigator gives you the city's blessing.
- 4Activate Timestream Navigator by paying
, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one.
- 5Gain at least 3 life.
- 6Repeat each turn.
Maralen of the Mornsong + Timestream Navigator + Maelstrom Wanderer
- 1At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand.
- 2Cast Timestream Navigator by paying
.
- 3If you don't have the city's blessing, Timestream Navigator gives you the city's blessing.
- 4Activate Timestream Navigator by paying
, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one.
- 5Gain at least 3 life.
- 6Repeat each turn.
Legal formats
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