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Rules guide · Artifact

Clearwater GobletHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Fifth Dawn· June 4, 2004
Carte Magic Clearwater Goblet

Clearwater Goblet is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on this artifact.

Complete guide

Clearwater Goblet is a versatile artifact from the Fifth Dawn expansion that rewards players for utilizing a diverse mana base. By harnessing the Sunburst mechanic, this artifact provides a consistent source of life gain every turn to help you stabilize against aggressive strategies. It acts as a resilient engine that turns your color fixing into a defensive advantage.

Understanding Sunburst

The primary strength of Clearwater Goblet lies in the Sunburst keyword. When you cast this spell, the game checks how many different colors of mana (White, Blue, Black, Red, Green) were used to pay its five-generic mana cost. It enters the battlefield with a number of charge counters equal to that number of colors. If you use five different colors, it starts with five counters; if you use only colorless mana, it enters with zero.

The Upkeep Resolution

Clearwater Goblet features a triggered ability that occurs at the start of your upkeep. This is a 'may' ability, meaning you choose whether or not to gain the life as the ability resolves. The amount of life gained is determined by the number of charge counters currently on the artifact at the moment the ability resolves. If the Goblet leaves the battlefield before the ability resolves, it uses the number of counters it had the last time it was on the battlefield.

Strategic Implementation

This card is most effective in 'Domain' or five-color decks where you can reliably cast it for four or five colors. It is important to remember that Sunburst only counts colors of mana, not the total amount of mana spent. Spending six mana to cast it will still only result in a maximum of five counters since there are only five colors in Magic. Always ensure your mana fixing is ready before committing this to the stack.

Interaction examples

Offsetting The One Ring

If you have The One Ring on the battlefield with three burden counters, you will lose 3 life during your upkeep. By casting Clearwater Goblet using three or more colors of mana, you can use its upkeep trigger to gain back that lost life, effectively neutralizing the Ring's downside while you continue to draw cards.

Fixing for Maximum Counters

You can use Solemn Simulacrum to search your library for a basic land type you are missing, such as a Mountain or Forest. This ensures that when you later cast Clearwater Goblet, you have an additional color available to spend, increasing the number of charge counters it receives and the amount of life you gain each turn.

The Zero Counter Scenario

If you cast Clearwater Goblet using five colorless mana produced by utility lands or artifacts, the Sunburst ability will result in zero charge counters. During your upkeep, the trigger will still occur, but choosing to gain life will result in gaining 0 life.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Clearwater Goblet

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Clearwater Goblet
+Doubling Season
+Dismantle
+Darksteel Reactor
#1

Clearwater Goblet + Doubling Season + Dismantle + Darksteel Reactor

Win the game
  1. 1Activate Cascading Cataracts's second ability by paying {5} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Cast Clearwater Goblet by paying {W}{U}{B}{R}{G}.
  3. 3Cast Dismantle by paying {2}{R}, targeting Clearwater Goblin and placing 20 charge counters on Darksteel Reactor.
  4. 4Darksteel Reactor triggers, winning you the game.
Maralen of the Mornsong
+Nexus of Fate
+Clearwater Goblet
#2

Maralen of the Mornsong + Nexus of Fate + Clearwater Goblet

Infinite turnsLock
  1. 1At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life.
  2. 2At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Nexus of Fate and put it into your hand.
  3. 3Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuflle Nexus of Fate into your library.
  4. 4Repeat each turn.
Maralen of the Mornsong
+Beacon of Tomorrows
+Clearwater Goblet
#3

Maralen of the Mornsong + Beacon of Tomorrows + Clearwater Goblet

Infinite turnsLock
  1. 1At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life.
  2. 2At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Beacon of Tomorrows and put it into your hand.
  3. 3Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuflle Beacon of Tomorrows into your library.
  4. 4Repeat each turn.
Sage of Hours
+Clearwater Goblet
+Lathiel, the Bounteous Dawn
#4

Sage of Hours + Clearwater Goblet + Lathiel, the Bounteous Dawn

Infinite turnsLock
  1. 1At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least five life.
  2. 2At the beginning of your end step, Lathiel triggers, putting at least five +1/+1 counters on Sage of Hours.
  3. 3Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  4. 4Repeat each turn.
Sage of Hours
+Clearwater Goblet
+Willowdusk, Essence Seer
#5

Sage of Hours + Clearwater Goblet + Willowdusk, Essence Seer

Infinite turnsLock
  1. 1At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least five life.
  2. 2Activate Willowdusk by paying {1} and tapping it, putting at least five +1/+1 counters on Sage of Hours.
  3. 3Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  4. 4Repeat each turn.
03

Legal formats

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