Marchesa, the Black Rose is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
How it works : Marchesa, the Black Rose
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature has multiple instances of dethrone, each triggers separately.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.
No other card is named in this ruling.
- #5· Wizards of the Coast
The +1/+1 counter is put on the creature before blockers are declared.
No other card is named in this ruling.
- #6· Wizards of the Coast
In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
No other card is named in this ruling.
- #7· Wizards of the Coast
Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Marchesa, the Black Rose + Time Sieve + Myr Battlesphere
- 1Declare Myr Battlesphere as an attacker, attacking the opponent with the most life or tied for the most life.
- 2Myr Battlesphere's dethrone ability triggers, putting a +1/+1 counter on it.
- 3Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and four other artifacts you control.
- 4When Myr Battlesphere dies, Marchesa's second ability triggers, causing you to return Myr Battlesphere from your graveyard to the battlefield at the beginning of your end step.
- 5Resolve the Time Sieve ability, causing you to take an extra turn after this one.
- 6At the beginning of your end step, Marchesa triggers, causing you to return Myr Battlesphere from your graveyard to the battlefield.
- 7When Myr Battlesphere enters the battlefield, it triggers, creating four 1/1 Myr artifact creature tokens.
- 8Repeat each turn.
Legal formats
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