Memory Vessel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
How it works : Memory Vessel
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Memory Vessel has received a minor update to its Oracle text to clarify that players can play only cards they exiled from their library during the effect of the activated ability, not the Memory Vessel that was exiled to activate the ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
Players pay all costs and follow all normal timing rules for cards played from exile with Memory Vessel's ability. For example, if an exiled card is a land card, its owner may play it only during their main phase while the stack is empty.
No other card is named in this ruling.
- #3· Wizards of the Coast
Players may still play cards from zones other than their hand if something would allow them to do so.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Memory Vessel + Doomsday Excruciator
- 1Cast Doomsday Excruciator by paying
. When it enters, it triggers, exiling all but the bottom six cards of each library.
- 2Activate Memory Vessel by tapping and exiling it, exiling the remainder of each library.
- 3Each opponent will lose the game during their next draw step due to attempting to draw from an empty library.
Legal formats
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Meta decks with Memory Vessel
No archived Top 8 deck with this card yet.





