Moritte of the Frost is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
How it works : Moritte of the Frost
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Moritte copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Moritte copies a nonlegendary permanent, you'll control two permanents with same name, but only one of them (Moritte) will be legendary. You won't put any of them into their owner's graveyard.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the chosen permanent has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the chosen permanent is a token, Moritte copies the original characteristics of that token as stated by the effect that created the token. Moritte doesn't become a token in this case.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the chosen permanent is copying something else, Moritte will use the copiable values of the chosen permanent. In most cases, it will be a copy of whatever the chosen permanent is copying. If it's copying a permanent or card with
in its mana cost, X is 0.
No other card is named in this ruling.
- #6· Wizards of the Coast
Any enters-the-battlefield abilities of the copied permanent will trigger when Moritte enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
If Moritte copies a creature, it enters with two +1/+1 counters on it, plus any counters that will be put on it by abilities it copied or abilities of other objects.
No other card is named in this ruling.
- #8· Wizards of the Coast
If the copied permanent is affected by a type-changing effect, Moritte may enter the battlefield with different permanent types than the copied permanent currently has. Use the characteristics of Moritte as it enters the battlefield, not of the copied permanent, to determine whether it enters with an additional counter on it. Notably, if Moritte copies a permanent that's normally not a creature but has been made a creature by another effect, Moritte enters as a noncreature permanent that doesn't get +1/+1 counters or have changeling.
No other card is named in this ruling.
- #9· Wizards of the Coast
If Moritte somehow enters the battlefield at the same time as another permanent, it can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
No other card is named in this ruling.
- #10· Wizards of the Coast
Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
No other card is named in this ruling.
- #11· Wizards of the Coast
The
symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
No other card is named in this ruling.
- #12· Wizards of the Coast
Snow isn't a type of mana. If an effect says you may spend mana as though it were any type, you can't pay for
using mana that wasn't produced by a snow source.
No other card is named in this ruling.
- #13· Wizards of the Coast
Some cards have additional effects for each
spent to cast them. You can cast these spells even if you don't spend any snow mana to cast them; their additional effects simply won't do anything.
No other card is named in this ruling.
- #14· Wizards of the Coast
The Kaldheim set doesn't have any cards with mana costs that include
, but some previous sets do. If an effect says such a spell costs
less to cast, that reduction doesn't apply to any
costs. This is also true for activated abilities that include
in their activation costs and effects that reduce those costs.
No other card is named in this ruling.
- #15· Wizards of the Coast
Changeling is a characteristic-defining ability. It functions in all zones, not only while a card that has it is on the battlefield.
No other card is named in this ruling.
- #16· Wizards of the Coast
The subtype Shapeshifter that appears on the type line is mostly there to reinforce the flavor. A creature card with changeling is just as much an Elf, a Dwarf, a Sliver, a Goat, a Coward, and a Zombie as it is a Shapeshifter.
No other card is named in this ruling.
- #17· Wizards of the Coast
If an effect causes a creature with changeling to become a new creature type, it will be only that new creature type. It will still have changeling; the effect making it all creature types will simply be overwritten.
No other card is named in this ruling.
- #18· Wizards of the Coast
If an effect causes a creature with changeling to lose all abilities, it will remain all creature types, even though it will no longer have changeling. This is because changeling applies before the effect that removes it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Bladewing the Risen + Moritte of the Frost
- 1Cast Moritte of the Frost by paying its mana cost, choosing to have it enter the battlefield as a copy of Bladewing.
- 2Put Bladewing into your graveyard due to the legend rule.
- 3Moritte of the Frost's enter-the-battlefield ability triggers, returning Bladewing from your graveyard to the battlefield.
- 4Put Bladewing into your graveyard due to the legend rule.
- 5Bladewing's enter-the-battlefield ability triggers, returning it from your graveyard to the battlefield.
- 6Repeat from step 4.
Moritte of the Frost + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Moritte of the Frost, adding
.
- 2When Moritte of the Frost dies, it triggers its persist ability, returning itself to the battlefield as a copy of the creature with persist with two +1/+1 counters and one -1/-1 counter on it.
- 3Remove one +1/+1 counter and one -1/-1 counter from Moritte of the Frost as a state-based action.
- 4Repeat.
Jorn, God of Winter // Kaldring, the Rimestaff + Moritte of the Frost + Strionic Resonator
- 1Declare Jorn as an attacker, triggering its ability.
- 2Holding priority, activate all mana producing snow permanents you control by tapping them, adding at least
.
- 3Activate Moritte of the Frost by paying
and tapping it, copying Jorn's triggered ability.
- 4Resolve the copy of Jorn's ability, untapping all snow permanents you control.
- 5Repeat from step 2.
Moritte of the Frost + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing Moritte of the Frost, adding one mana of any color.
- 2When Moritte of the Frost dies, it triggers its persist ability, returning itself to the battlefield as a copy of the creature with persist with two +1/+1 counters and one -1/-1 counter on it.
- 3Remove one +1/+1 counter and one -1/-1 counter from Moritte of the Frost as a state-based action.
- 4Repeat.
Moritte of the Frost + Dracogenesis + Marang River Regent // Coil and Catch
- 1Cast Moritte by paying
due to Dracogenesis. Choose to have it enter as a copy of Marang River Regent that is still legendary.
- 2When Moritte enters, it triggers, returning Marang River Regent from the battlefield to your hand.
- 3Cast Marang River Regent by paying
due to Dracogenesis.
- 4When Marang River Regent enters, it triggers, returning Moritte from the battlefield to your hand.
- 5Repeat.
Moritte of the Frost + Altar of Dementia
- 1Activate Altar of Dementia by sacrificing Moritte of the Frost.
- 2When Moritte of the Frost dies, it triggers its persist ability, returning itself to the battlefield as a copy of the creature with persist with two +1/+1 counters and one -1/-1 counter on it.
- 3Remove one +1/+1 counter and one -1/-1 counter from Moritte of the Frost as a state-based action.
- 4Resolve the activated ability from step 1, milling target player a number of cards equal to Morrite of the Frost's power.
- 5Repeat.
Jorn, God of Winter // Kaldring, the Rimestaff + Moritte of the Frost + Lithoform Engine
- 1Declare Jorn as an attacker, triggering its ability.
- 2Holding priority, activate all mana producing snow permanents you control by tapping them, adding at least
.
- 3Activate Moritte of the Frost's first ability by paying
and tapping it, copying Jorn's triggered ability.
- 4Resolve the copy of Jorn's ability, untapping all snow permanents you control.
- 5Repeat from step 4.
Moritte of the Frost + Viscera Seer
- 1Activate Viscera Seer by sacrificing Moritte of the Frost.
- 2When Moritte of the Frost dies, it triggers its persist ability, returning itself to the battlefield as a copy of the creature with persist with two +1/+1 counters and one -1/-1 counter on it.
- 3Remove one +1/+1 counter and one -1/-1 counter from Moritte of the Frost as a state-based action.
- 4Resolve the activated ability from step 1, scrying 1.
- 5Repeat.
Legal formats
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Meta decks with Moritte of the Frost
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