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Marang River Regent // Coil and CatchHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Tarkir: Dragonstorm· April 11, 2025
Carte Magic Marang River Regent // Coil and Catch

Marang River Regent // Coil and Catch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Complete guide

Marang River Regent // Coil and Catch is a versatile blue card that offers both board control and card filtering. Whether you need a massive flying Dragon to clear the way or a quick burst of fresh cards, this omen card has you covered. By understanding the Omen mechanic, you can maximize your resources and keep your opponents guessing.

Understanding Omens

Marang River Regent is a creature card by default in all zones like your library or graveyard. However, when you cast it, you choose between the creature or the Omen, Coil and Catch. If cast as an Omen, it functions as an instant spell with a mana value of 4. A unique rule for Omens is that they are shuffled into your library as they resolve instead of going to the graveyard, allowing you to potentially draw and cast them again later in the game.

Resolving the Spells

If you cast Marang River Regent, it enters the battlefield as a 4/4 Flying Dragon, and its triggered ability targets up to two other nonland permanents to bounce back to hand. If you cast Coil and Catch, you immediately draw three cards and then discard one. Once the discard is complete, the physical card is shuffled back into your library. Note that if an Omen is countered or its targets (if it had any) become illegal, it goes to the graveyard instead of being shuffled back.

Common Pitfalls

Players often forget that Omens are only instants while on the stack. In your graveyard, Coil and Catch does not exist; only Marang River Regent does. This means you cannot use effects that return instant cards from your graveyard to your hand to retrieve it. Additionally, if an effect like Hullbreaker Horror returns an Omen to your hand while it is on the stack, it does not get shuffled into the library because it never resolved.

When to Play It

Cast the creature side when you need to stabilize the board or remove blockers for a lethal swing. The Omen side is perfect for finding specific answers or refueling your hand during your opponent's end step. Since the Omen shuffles back, it is a great tool for long games where you want to avoid decking out while maintaining card quality.

Interaction examples

Bouncing the Horror

You cast Marang River Regent for six mana. It enters the battlefield, and its triggered ability targets your opponent's Hullbreaker Horror. The ability resolves, returning the Horror to its owner's hand, leaving you with a powerful 4/4 flyer on an empty board.

The Crawler's Sting

With Psychosis Crawler on the battlefield, you cast Coil and Catch as an Omen. As the spell resolves, you draw three cards, triggering the Crawler three times to deal 3 life loss to your opponent. You then discard one card and shuffle Coil and Catch back into your library, ready to be drawn and cast again.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Marang River Regent // Coil and Catch

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    As a player casts an omen card, the player chooses whether they cast the card normally or as an Omen.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    An omen card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Omen. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Twinmaw Stormbrood is a white creature card whose mana value is 6. It can’t be the target of the reflexive ability created by Kishla Trawlers’s triggered ability (“…When you do, return target instant or sorcery card from your graveyard to your hand.”).

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When casting a spell as an Omen, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you cast an omen card as an Omen, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Thundermane Dragon (“You may cast creature spells with power 4 or greater from the top of your library.”) and Twinmaw Stormbrood is on top of your library, you can cast Twinmaw Stormbrood, but not Charring Bite.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a spell is cast as an Omen, its controller shuffles it into its owner’s library instead of putting it into its owner’s graveyard as it resolves.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an Omen spell has one or more targets and all of those targets are illegal when the spell tries to resolve, it won’t resolve. None of its effects will happen, and it will be put into its owner’s graveyard. It won’t be shuffled into its owner’s library.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an Omen spell is countered or an effect causes it to otherwise leave the stack, it won’t be shuffled into its owner’s library.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an Omen spell is copied, that copy is also an Omen and is shuffled into its owner’s library as it resolves. Its owner still shuffles their library, but the copy ceases to exist as a state-based action.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If an effect instructs you to choose a card name, you may choose the alternative Omen name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Casting a card as an Omen isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Omen.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Miirym, Sentinel Wyrm
+Dracogenesis
+Marang River Regent // Coil and Catch
#1

Miirym, Sentinel Wyrm + Dracogenesis + Marang River Regent // Coil and Catch

Return all nonland permanents opponents control to their owner's handInfinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Cast Marang River Regent by paying {0} due to Dracogenesis.
  2. 2When Marang River Regent enters the battlefield, it and Miirym trigger.
  3. 3Resolve the Marang River Regent trigger, returning up to two other nonland permanents to their owners' hands.
  4. 4Resolve the Miirym trigger, creating a token copy of Marang River Regent.
  5. 5When the Marang River Regent token enters the battlefield, it triggers, returning the nontoken Marang River Regent and up to one other nonland permanent to their owners' hands.
  6. 6Repeat.
Moritte of the Frost
+Dracogenesis
+Marang River Regent // Coil and Catch
#2

Moritte of the Frost + Dracogenesis + Marang River Regent // Coil and Catch

Infinite creature LTBInfinite creature ETBInfinite storm countReturn any number of nonland permanents from the battlefield to their owner's hand
  1. 1Cast Moritte by paying {0} due to Dracogenesis. Choose to have it enter as a copy of Marang River Regent that is still legendary.
  2. 2When Moritte enters, it triggers, returning Marang River Regent from the battlefield to your hand.
  3. 3Cast Marang River Regent by paying {0} due to Dracogenesis.
  4. 4When Marang River Regent enters, it triggers, returning Moritte from the battlefield to your hand.
  5. 5Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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