Mr. House, President and CEO is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.,
: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Complete guide
Welcome to the New Vegas strip, where the house always wins if you know how to play the odds. Mr. House, President and CEO is a unique commander that rewards you for rolling dice and provides a built-in way to keep the gambling going. Let's look at how to maximize your robot army and treasure hoard.
High Stakes Triggering
Mr. House has a triggered ability that watches for any die roll. If you roll a 4 or higher on any die (including 20-sided dice or others), you create a 3/3 Robot. If that roll is a 6 or higher, you get the Robot and a Treasure token. Note that if you roll multiple dice at once, this ability triggers separately for each die that meets the numerical requirement.
Activating the House
Mr. House's activated ability costs four mana and requires him to tap. By default, you roll one six-sided die. However, for every mana spent from a Treasure to pay that four-mana cost, you add another die to the roll. These dice have no effect on their own, but they exist specifically to trigger Mr. House's first ability multiple times in a single turn.
Common Misconceptions
A common mistake is thinking the dice from the activated ability do something else, like dealing damage or buffing creatures; they only exist to trigger 'whenever you roll' effects. Additionally, remember that the 'instead' in the first ability means you don't get two Robots on a 6; you get one Robot and one Treasure. Finally, the Treasure bonus for the activated ability only counts mana from Treasures spent on the {4} cost, not mana from other sources.
Optimal Timing
Because Mr. House requires tapping, he is best used at the end of an opponent's turn. This allows you to untap with your new Robots ready to attack. If you have extra Treasures, always prioritize spending them on his ability to increase the probability of hitting those 4s and 6s.
Interaction examples
You control Mr. House and four Treasure tokens. You activate Mr. House's ability by sacrificing all four Treasures for mana. Because you spent four mana from Treasures, you roll five six-sided dice (1 base + 4 bonus). If you roll a 1, 3, 4, 6, and 6, the first ability triggers three times. You will create three 3/3 Robots and two Treasures.
With Roaming Throne on the battlefield naming 'Human', Mr. House's triggered ability triggers an additional time whenever you roll a 4 or higher. If you roll a single 6, instead of getting one Robot and one Treasure, you get two Robots and two Treasures.
You have Solemn Simulacrum and Mr. House. You use mana from three lands and one Treasure to activate Mr. House's ability. You roll two dice. If both are 6s, you generate two Robots and two Treasures, effectively replacing the Treasure you spent and netting a profit in board presence.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Mr. House, President and CEO
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Some cards from other releases may instruct you to roll dice other than six-sided dice. Results of 4 or higher on those dice cause Mr. House's first ability to trigger.
No other card is named in this ruling.
- #2· Wizards of the Coast
The die rolls caused by Mr. House's last ability have no inherent effect. Abilities that trigger whenever you roll dice or whenever you roll a certain result, such as Mr. House's first ability, will trigger as appropriate.
No other card is named in this ruling.
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Mr. House, President and CEO
Treasure
Roaming Throne
Solemn Simulacrum