← MTG Rules

Rules guide · Artifact

Moxite RefineryHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Edge of Eternities Commander· August 1, 2025
Carte Magic Moxite Refinery

Moxite Refinery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{2}, {T}, Remove X counters from an artifact or creature you control: Choose one. Activate only as a sorcery. • Put X charge counters on target artifact. • Put X +1/+1 counters on target creature.

Complete guide

Moxite Refinery is a versatile utility artifact that allows you to redistribute resources across your battlefield. By harvesting counters from one permanent, you can bolster another, making it a key engine for counter-based strategies. Whether you are charging up powerful artifacts or growing your creatures, this card ensures no counter goes to waste.

Converting and Moving Counters

Moxite Refinery features a modal activated ability that requires paying two mana, tapping the refinery, and removing any number of counters (X) from an artifact or creature you control as a cost. Because removing counters is part of the cost, these counters are gone before the ability even hits the stack. You then choose whether to place that same number of charge counters on a target artifact or +1/+1 counters on a target creature. Note that you can only activate this ability during your main phase while the stack is empty.

Step-by-Step Resolution

First, announce you are activating Moxite Refinery and choose which mode you are using. Second, choose your target (an artifact for charge counters or a creature for +1/+1 counters). Third, pay the mana cost and remove X counters from a permanent you control; this X defines the value for the effect. Finally, if the target is still legal when the ability resolves, that target receives X counters of the chosen type. If the target becomes illegal before resolution, the ability fails and no counters are placed.

Important Timing and Costs

A common mistake is trying to use Moxite Refinery to save a creature in response to a spell; remember, this ability can only be activated as a sorcery. Additionally, the type of counters you remove does not have to match the type you create. You can remove keyword counters, lore counters, or even -1/-1 counters from your permanents to fuel the Refinery. The number of counters removed simply determines the value of X.

Interaction examples

Boosting Utility Artifacts

If you have a creature with two +1/+1 counters and Moxite Refinery, you can pay {2}, tap the Refinery, and remove those two counters. You can then target Sol Ring to place two charge counters on it. While Sol Ring doesn't inherently use charge counters, this is a legal play that could interact with other cards that care about the number of counters on artifacts, such as Arcane Signet if an effect were checking for total counters on your field.

Consolidating Power

With Moxite Refinery alone, you can move counters between your creatures to create one massive threat. By removing three +1/+1 counters from a small creature, you can target a different creature to receive three new +1/+1 counters, effectively 'moving' the power to a creature with better evasion or protection, provided it is your main phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Moxite Refinery

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Moxite Refinery
+Magistrate's Scepter
#1

Moxite Refinery + Magistrate's Scepter

Infinite turnsLock
  1. 1Activate a Spacecraft's station ability by tapping a creature you control, putting a number of charge counters on the Spacecraft equal to the creature's power.
  2. 2If necessary, repeat step 1 until the Spacecraft has three or more charge counters on it.
  3. 3Activate Moxite Refinery by paying {2}, tapping it and removing three charge counters from the Spacecraft, putting three charge counters on Magistrate's Scepter.
  4. 4Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
Moxite Refinery
+Magistrate's Scepter
+Mossborn Hydra
+Simic Growth Chamber
#2

Moxite Refinery + Magistrate's Scepter + Mossborn Hydra + Simic Growth Chamber

Infinite turnsLock
  1. 1Play Simic Growth Chamber. When it enters, it and Mossborn Hydra trigger.
  2. 2Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
  3. 3Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
  4. 4Activate Moxite Refinery by paying {2}, tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Moxite Refinery
+Magistrate's Scepter
+Mossborn Hydra
+Dimir Aqueduct
#3

Moxite Refinery + Magistrate's Scepter + Mossborn Hydra + Dimir Aqueduct

Infinite turnsLock
  1. 1Play Dimir Aqueduct. When it enters, it and Mossborn Hydra trigger.
  2. 2Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
  3. 3Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
  4. 4Activate Moxite Refinery by paying {2}, tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Moxite Refinery
+Magistrate's Scepter
+Mossborn Hydra
+Golgari Rot Farm
#4

Moxite Refinery + Magistrate's Scepter + Mossborn Hydra + Golgari Rot Farm

Infinite turnsLock
  1. 1Play Golgari Rot Farm. When it enters, it and Mossborn Hydra trigger.
  2. 2Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
  3. 3Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
  4. 4Activate Moxite Refinery by paying {2}, tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Moxite Refinery
+Magistrate's Scepter
+Mossborn Hydra
+Guildless Commons
#5

Moxite Refinery + Magistrate's Scepter + Mossborn Hydra + Guildless Commons

Infinite turnsLock
  1. 1Play Guildless Commons. When it enters, it and Mossborn Hydra trigger.
  2. 2Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
  3. 3Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
  4. 4Activate Moxite Refinery by paying {2}, tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Moxite Refinery
+Magistrate's Scepter
+Mossborn Hydra
+Arid Archway
#6

Moxite Refinery + Magistrate's Scepter + Mossborn Hydra + Arid Archway

Infinite turnsLock
  1. 1Play Arid Archway. When it enters, it and Mossborn Hydra trigger.
  2. 2Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
  3. 3Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
  4. 4Activate Moxite Refinery by paying {2}, tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Moxite Refinery
+Magistrate's Scepter
+Mossborn Hydra
+Selesnya Sanctuary
#7

Moxite Refinery + Magistrate's Scepter + Mossborn Hydra + Selesnya Sanctuary

Infinite turnsLock
  1. 1Play Selesnya Sanctuary. When it enters, it and Mossborn Hydra trigger.
  2. 2Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
  3. 3Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
  4. 4Activate Moxite Refinery by paying {2}, tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Moxite Refinery
+Magistrate's Scepter
+Mossborn Hydra
+Boros Garrison
#8

Moxite Refinery + Magistrate's Scepter + Mossborn Hydra + Boros Garrison

Infinite turnsLock
  1. 1Play Boros Garrison. When it enters, it and Mossborn Hydra trigger.
  2. 2Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
  3. 3Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
  4. 4Activate Moxite Refinery by paying {2}, tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Moxite Refinery

No archived Top 8 deck with this card yet.

Explore the meta
Official source