Nardole, Resourceful Cyborg is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add
for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)
How it works : Nardole, Resourceful Cyborg
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #2· Wizards of the Coast
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
No other card is named in this ruling.
- #3· Wizards of the Coast
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
No other card is named in this ruling.
- #4· Wizards of the Coast
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
No other card is named in this ruling.
- #5· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #6· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
No other card is named in this ruling.
- #7· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Nardole, Resourceful Cyborg + Chakram Retriever + Clockspinning
- 1Activate Nardole by tapping it, adding at least
that can only be spent to cast noncreature spells.
- 2Cast Clockspinning with buyback by paying
.
- 3Chakram Retriever triggers, untapping Nardole.
- 4Resolve Clockspinning, putting a counter on Nardole, or putting/removing a counter from any other permanent you control, and then returning Clockspinning to your hand.
- 5Repeat.
- 6Once you have infinite
that can only be spent to cast noncreature spells, you may target any other creature using Chakram Retriever's trigger.
Lazav, the Multifarious + Lesser Masticore + Ashnod's Altar + Nardole, Resourceful Cyborg
- 1Activate Lazav by paying
, choosing to have it become a copy of Lesser Masticore if it doesn't have a -1/-1 counter on it, or Nardole otherwise.
- 2Activate Ashnod's Altar by sacrificing Lazav, adding
.
- 3When Lazav dies, if it was a copy of Lesser Masticore, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 4Otherwise, Lazav's undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 5When Lazav enters the battlefield, it triggers, causing you to surveil 1.
- 6Repeat.
Luminous Broodmoth + Nardole, Resourceful Cyborg + Grinding Station
- 1Activate Grinding Station by tapping it and sacrificing Nardole.
- 2When Nardole dies, its undying ability triggers if it didn't have a +1/+1 counter, and Luminous Broodmoth triggers if Nardole didn't have flying.
- 3Resolve the undying trigger, if applicable, returning Nardole from your graveyard to the battlefield with either a +1/+1 counter on it.
- 4If Nardole entered the battlefield in step 3, Grinding Station triggers, untapping Grinding Station.
- 5Resolve the Luminous Broodmoth trigger, if applicable, returning Nardole from your graveyard to the battlefield with a flying counter on it if the creature is still in your graveyard.
- 6If Nardole entered the battlefield in step 5, Grinding Station triggers, untapping Grinding Station.
- 7Resolve the Grinding Station ability from step 1.
- 8Repeat.
Nardole, Resourceful Cyborg + Chakram Retriever + Whispers of the Muse
- 1Activate Nardole by tapping it, adding at least six
that can only be spent to cast noncreature spells.
- 2Cast Whispers of the Muse with buyback by paying
.
- 3Chakram Retriever triggers, untapping Nardole.
- 4Resolve Whispers of the Muse, causing you to draw a card and return Whispers of the Muse to your hand.
- 5Repeat.
- 6If Nardole has at least seven counters on it, this combo nets near-infinite
that can only be spent to cast noncreature spells, and you may target any other creature using Chakram Retriever's trigger.
Lazav, the Multifarious + Putrid Goblin + Ashnod's Altar + Nardole, Resourceful Cyborg
- 1Activate Lazav by paying
, choosing to have it become a copy of Putrid Goblin if it doesn't have a -1/-1 counter on it, or Nardole otherwise.
- 2Activate Ashnod's Altar by sacrificing Lazav, adding
.
- 3When Lazav dies, if it was a copy of Putrid Goblin, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 4Otherwise, Lazav's undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 5When Lazav enters the battlefield, it triggers, causing you to surveil 1.
- 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar + Nardole, Resourceful Cyborg
- 1Activate Phyrexian Altar by sacrificing Nardole
- 2When Nardole dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 3Activate Phyrexian Altar by sacrificing Nardole
- 4When Nardole dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 5Repeat.
Nardole, Resourceful Cyborg + Chakram Retriever + Mystic Speculation
- 1Activate Nardole by tapping it, adding at least
that can only be spent to cast noncreature spells.
- 2Cast Mystic Speculation with buyback by paying
.
- 3Chakram Retriever triggers, untapping Nardole.
- 4Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand.
- 5Repeat.
- 6If Nardole has at least four counters on it, this combo nets infinite
that can only be spent to cast noncreature spells, and you may target any other creature using Chakram Retriever's trigger.
Luminous Broodmoth + Nardole, Resourceful Cyborg + Umbral Collar Zealot
- 1Activate Umbral Collar Zealot by sacrificing Nardole.
- 2When Nardole dies, its undying ability triggers if it didn't have a +1/+1 counter, and Luminous Broodmoth triggers if Nardole didn't have flying.
- 3Resolve the undying trigger, if applicable, returning Nardole from your graveyard to the battlefield with either a +1/+1 counter on it.
- 4Resolve the Luminous Broodmoth trigger, if applicable, returning Nardole from your graveyard to the battlefield with a flying counter on it if the creature is still in your graveyard.
- 5Resolve the Umbral Collar Zealot ability.
- 6Repeat.
Legal formats
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