Neurok Transmuter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.
How it works : Neurok Transmuter
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Neurok Transmuter’s second ability removes the type “artifact” — and any artifact subtypes — from the artifact creature it targets. It doesn’t remove any other types or any subtypes of other types, and it doesn’t remove supertypes. If the artifact was legendary, it’s still legendary, and the “Legend rule” applies normally.
No other card is named in this ruling.
- #2· Wizards of the Coast
Equipment that stops being an artifact loses the subtype “Equipment.” Permanents without the subtype Equipment can’t equip creatures. Of course, artifact creatures can’t equip anything either.
No other card is named in this ruling.
- #3· Wizards of the Coast
Neurok Transmuter’s second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter’s second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter’s ability removes the type “artifact.” March of the Machines depends on knowing what is and isn’t an artifact. The permanent won’t be an artifact when March of the Machine’s effect is applied and therefore it won’t be turned into a creature.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Voltaic Construct + Vhal, Candlekeep Researcher + Neurok Transmuter
- 1Cause Vhal to become an artifact using Neurok Transmuter.
- 2Activate Vhal by tapping it, adding at least
.
- 3Activate Voltaic Construct by paying
, untapping Vhal.
- 4Repeat from step 2.
Kitsa, Otterball Elite + Blinkmoth Infusion + Neurok Transmuter
- 1Activate Neurok Transmuter's first ability by paying
, causing Kitsa to become an artifact.
- 2Cast Blinkmoth Infusion by paying
, minus
for each artifact you control.
- 3Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
- 4Holding priority, activate any number of mana-producing artifacts you control, adding at least
.
- 5Activate Kitsa's second ability by paying
and tapping it, copying Blinkmoth Infusion.
- 6Resolve the copy of Blinkmoth Infusion, untapping all artifacts you control.
- 7Repeat from step 4.
Voltaic Construct + Elvish Aberration + Neurok Transmuter
- 1Cause Elvish Aberration to become an artifact using Neurok Transmuter.
- 2Activate Elvish Aberration by tapping it, adding
- 3Activate Voltaic Construct by paying
, untapping Elvish Aberration.
- 4Repeat from step 2.
Voltaic Construct + Alena, Kessig Trapper + Neurok Transmuter
- 1Cause Alena to become an artifact using Neurok Transmuter.
- 2Activate Alena by tapping it, adding at least
.
- 3Activate Voltaic Construct by paying
, untapping Alena.
- 4Repeat from step 2.
Voltaic Construct + Neurok Transmuter + Rainveil Rejuvenator
- 1Cause Rainveil Rejuvenator to become an artifact using Neurok Transmuter.
- 2Activate Rainveil Rejuvenator by tapping it, adding at least
.
- 3Activate Voltaic Construct by paying
, untapping Rainveil Rejuvenator.
- 4Repeat from step 2.
Voltaic Construct + Marwyn, the Nurturer + Neurok Transmuter
- 1Cause Marwyn to become an artifact using Neurok Transmuter.
- 2Activate Marwyn by tapping it, adding at least
.
- 3Activate Voltaic Construct by paying
, untapping Marwyn.
- 4Repeat from step 2.
Toph, the First Metalbender + Bumi, Unleashed + Neurok Transmuter
- 1Cause Bumi to become an artifact using Neurok Transmuter.
- 2Deal combat damage to an opponent. Bumi triggers, untapping all lands you control, including Bumi as it's a land due to Toph, and causing you to get an additional combat phase after this one.
- 3Repeat step 2 each combat phase.
Jan Jansen, Chaos Crafter + Razorlash Transmogrant + Dross Scorpion + Neurok Transmuter
- 1Activate Neurok Transmuter by paying
, causing Jan Jansen to become an artifact until end of turn.
- 2Activate Jan Jansen's first ability by tapping it and sacrificing Razorlash Transmogrant.
- 3When Razorlash Transmogrant dies, Dross Scorpion triggers, untapping Jan Jansen.
- 4Resolve the Jan Jansen ability, creating two Treasure tokens.
- 5Activate the Treasures by tapping and sacrificing them, adding
.
- 6Activate Razorlash Transmogrant by paying
, putting it from your graveyard onto the battlefield.
- 7Repeat from step 2.
Legal formats
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Meta decks with Neurok Transmuter
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