North Pole Patrol is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Untap another target permanent you control. Waterbend
,
: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
How it works : North Pole Patrol
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can tap any untapped creature or artifact you control to pay a waterbend cost, even one you haven't controlled continuously since the beginning of your most recent turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a waterbend cost is part of the total cost to cast a spell or activate an ability, you may tap an untapped artifact or creature you control rather than pay one generic mana in that total cost any number of times up to a maximum of the amount of generic mana in the waterbend component of that total cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
"Waterbend [cost]" means "Pay [cost]. For each generic mana in that cost, you may tap an untapped artifact or creature you control rather than pay that mana."
No other card is named in this ruling.
- #4· Wizards of the Coast
If an artifact or creature you control has a mana ability with
in the cost, activating that ability while casting a spell or activating an ability with waterbend will result in the artifact or creature being tapped before you pay the spell's costs. You won't be able to tap it again for waterbend. Similarly, if you sacrifice an artifact or creature to activate a mana ability to pay a cost with waterbend, that artifact or creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for waterbend.
No other card is named in this ruling.
- #5· Wizards of the Coast
Even if the cost of the spell or ability that waterbend is part of increases or decreases, you still may only tap artifacts or creatures to pay for costs up to the amount of the generic mana in the waterbend cost.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ioreth of the Healing House + North Pole Patrol
- 1If North Pole Patrol is not your Ring-bearer, use the card that causes the Ring to tempt you to cause North Pole Patrol to become your Ring-bearer, thus making it legendary.
- 2Activate Ioreth's second ability by tapping it, untapping North Pole Patrol and another legendary creature.
- 3Activate North Pole Patrol by tapping it, untapping Ioreth.
- 4Repeat from step 2.
Unctus, Grand Metatect + Ioreth of the Healing House + North Pole Patrol
- 1Activate North Pole Patrol by tapping it, targeting Ioreth of the Healing House.
- 2North Pole Patrol triggers, causing you to loot.
- 3Resolve the North Pole Patrol ability, untapping Ioreth of the Healing House.
- 4Activate Ioreth of the Healing House by tapping it, targeting North Pole Patrol.
- 5Ioreth of the Healing House triggers, causing you to loot.
- 6Resolve the Ioreth of the Healing House ability, untapping North Pole Patrol.
- 7Repeat.
Unctus, Grand Metatect + Vizier of Tumbling Sands + North Pole Patrol
- 1Activate North Pole Patrol by tapping it, targeting Vizier of Tumbling Sands.
- 2North Pole Patrol triggers, causing you to loot.
- 3Resolve the North Pole Patrol ability, untapping Vizier of Tumbling Sands.
- 4Activate Vizier of Tumbling Sands by tapping it, targeting North Pole Patrol.
- 5Vizier of Tumbling Sands triggers, causing you to loot.
- 6Resolve the Vizier of Tumbling Sands ability, untapping North Pole Patrol.
- 7Repeat.
Unctus, Grand Metatect + Kelpie Guide + North Pole Patrol
- 1Activate Kelpie Guide by tapping it, targeting North Pole Patrol.
- 2Kelpie Guide triggers, causing you to loot.
- 3Resolve the Kelpie Guide ability, untapping North Pole Patrol.
- 4Activate North Pole Patrol by tapping it, targeting Kelpie Guide.
- 5North Pole Patrol triggers, causing you to loot.
- 6Resolve the North Pole Patrol ability, untapping Kelpie Guide.
- 7Repeat.
Unctus, Grand Metatect + Forensic Researcher + North Pole Patrol
- 1Activate North Pole Patrol by tapping it, targeting Forensic Researcher.
- 2North Pole Patrol triggers, causing you to loot.
- 3Resolve the North Pole Patrol ability, untapping Forensic Researcher.
- 4Activate Forensic Researcher by tapping it, targeting North Pole Patrol.
- 5Forensic Researcher triggers, causing you to loot.
- 6Resolve the Forensic Researcher ability, untapping North Pole Patrol.
- 7Repeat.
High Tide + Freed from the Real + North Pole Patrol
- 1Cast High Tide by paying
.
- 2Activate an Island by tapping it, adding
.
- 3High Tide triggers, adding
.
- 4Activate North Pole Patrol by tapping it, untapping the Island.
- 5Activate Freed from the Real by paying
, untapping North Pole Patrol.
- 6Repeat from step 2
Unctus, Grand Metatect + Fatestitcher + North Pole Patrol
- 1Activate Fatestitcher by tapping it, targeting North Pole Patrol.
- 2Fatestitcher triggers, causing you to loot.
- 3Resolve the Fatestitcher ability, untapping North Pole Patrol.
- 4Activate North Pole Patrol by tapping it, targeting Fatestitcher.
- 5North Pole Patrol triggers, causing you to loot.
- 6Resolve the North Pole Patrol ability, untapping Fatestitcher.
- 7Repeat.
High Tide + Pemmin's Aura + North Pole Patrol
- 1Cast High Tide by paying
.
- 2Activate an Island by tapping it, adding
.
- 3High Tide triggers, adding
.
- 4Activate North Pole Patrol by tapping it, untapping the Island.
- 5Activate Pemmin's Aura by paying
, untapping North Pole Patrol.
- 6Repeat from step 2
Legal formats
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Meta decks with North Pole Patrol
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