Omen of the Forge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash When this enchantment enters, it deals 2 damage to any target., Sacrifice this enchantment: Scry 2.
Complete guide
Omen of the Forge is a versatile red enchantment that brings immediate impact to the battlefield and utility long after it has arrived. Thanks to its flash ability, it serves as both a removal spell and a strategic tool for managing your deck's top cards.
Tactical Versatility with Flash
Unlike many enchantments, Omen of the Forge has flash, allowing you to cast it at any time you could cast an instant. When it enters the battlefield, its triggered ability deals 2 damage to any target, making it an excellent way to pick off small creatures or finish off a weakened opponent during their own turn.
Cycling for the Future
Once the initial damage has been dealt, Omen of the Forge remains on the battlefield as a permanent. You can pay its activated ability cost—two generic and one red mana—to sacrifice it and Scry 2. This is particularly useful in the late game when you need to dig for specific answers or avoid drawing unnecessary lands.
Timing the Sacrifice
A common mistake is forgetting that you can sacrifice Omen of the Forge in response to a spell that would destroy it. If an opponent targets it with removal, you can pay the mana to scry before the enchantment leaves the battlefield. However, once you sacrifice it to pay the cost of the scry ability, it is gone; you cannot sacrifice it multiple times or in response to its own sacrifice.
Synergy and Strategy
This card shines in decks that value permanents entering the battlefield or those that utilize the graveyard. Because it is an enchantment, it triggers abilities that look for noncreature spells or enchantments, and its presence in the graveyard after being sacrificed can be exploited by recursion mechanics.
Interaction examples
If you have Impact Tremors on the battlefield and cast Omen of the Forge, the Omen's damage trigger targets a creature or player. Note that Impact Tremors only triggers when a creature enters, so Omen of the Forge entering as an enchantment will not trigger Impact Tremors. However, the Omen provides 2 damage to any target by itself, allowing you to control the board while your creatures deal chip damage via the Tremors.
With Underworld Breach active, Omen of the Forge gains Escape. You can cast it from your graveyard by paying its mana cost and exiling three other cards. Once it enters, it deals 2 damage. You can then sacrifice it to Scry 2, putting it back in the graveyard where it can be cast again with Escape, provided you have enough cards to exile.
During your opponent's combat phase, they attack with a 2/1 creature. You cast Omen of the Forge using Flash. The enchantment enters, the trigger goes on the stack targeting the attacker. The damage is dealt, the creature is destroyed, and the Omen stays on the board, ready to be sacrificed for a Scry later.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Omen of the Forge
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Omen of the Forge
No archived Top 8 deck with this card yet.



Impact Tremors
Underworld Breach