Omen of the Sea is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card., Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Complete guide
Omen of the Sea is a versatile enchantment that provides card selection and raw card advantage at any point in the game. Thanks to its Flash keyword, it acts like a powerful instant that lingers on the battlefield for future utility. This card is a staple for control and tempo decks looking to smooth out their draws.
Immediate Card Filtering
When Omen of the Sea enters the battlefield, its triggered ability goes on the stack. You first perform a scry 2, allowing you to look at the top two cards of your library and place them on the top or bottom in any order. After you have filtered your deck, you then draw a card. This specific sequence ensures you have a high degree of control over what card actually ends up in your hand.
The Late Game Sacrifice
Unlike a simple instant, Omen of the Sea stays on the board after resolving. For the cost of two generic and one blue mana, you can sacrifice it at any time to scry 2 again. This is particularly useful in the late game when you need to find a specific answer or are flooded with excess mana. Since this is an activated ability, you can even use it in response to an opponent's spell or effect that would remove the enchantment anyway.
Timing and Strategy
Because it has Flash, you should often wait until your opponent's end step to cast it. This keeps your mana open for counterspells or removal. If you don't need to interact, you cast Omen of the Sea right before your turn starts to set up your next draw. Remember that the scry and draw happen as a single triggered ability, so no one can stop the draw once the ability begins resolving after the scry.
Interaction examples
If an opponent has Rhystic Study in play and you cast Omen of the Sea, Rhystic Study triggers first. You must decide whether to pay the extra {1} mana. Once that is resolved and Omen of the Sea enters the battlefield, its own trigger allows you to scry 2 and draw, regardless of whether you gave your opponent a card from the Rhystic Study trigger.
Omen of the Sea is a noncreature spell. If you cast it while an opponent controls Mystic Remora, your opponent will get a trigger to draw a card unless they are paid {4}. You can use the Flash on Omen of the Sea to cast it when the opponent is tapped out, ensuring they cannot pay for their own Cumulative Upkeep on the Remora later, or simply to dig for an answer to the Remora itself.
On your opponent's turn, you cast Omen of the Sea. You scry 2, put a useless land on the bottom and a powerful spell on top, then draw that spell. On your next turn, after attacking, you use the activated ability to sacrifice Omen of the Sea. You scry 2 more cards to ensure your next draw step is exactly what you need to win the game.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Omen of the Sea
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Omen of the Sea
No archived Top 8 deck with this card yet.



Rhystic Study
Mystic Remora