← MTG Rules

Rules guide · Creature

Orcish ParatroopersHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unhinged· November 19, 2004
Carte Magic Orcish Paratroopers

Orcish Paratroopers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.

Complete guide

Orcish Paratroopers is a chaotic and physical card that brings a literal meaning to the term 'dropping a creature' onto the battlefield. This Orc requires a steady hand and a bit of luck to remain in play, testing your manual dexterity alongside your tactical skills. It is one of the rare instances where physical movement is written directly into the rules of the game.

Taking the Plunge

When Orcish Paratroopers enters the battlefield, its triggered ability immediately goes on the stack. You must physically flip the card from a height of at least one foot (approximately 30 centimeters). The physical requirements are strict: the card must rotate completely at least once in the air and land on the table face up. If it fails to rotate or lands face down, you must sacrifice it immediately as the ability finishes resolving.

Technical Execution

First, confirm the creature has entered the battlefield to trigger the flip. Hold the card at the required height and toss it so it tumbles. If the card lands on another card, a sleeve, or outside the play area, it still counts as long as it is face up and rotated properly. Note that if the flip fails, the creature enters the battlefield first, then the sacrifice occurs; it does not simply vanish from the stack.

Tactical Considerations

Since this is an 'enters the battlefield' trigger, you can respond to the trigger before the flip happens. However, you cannot avoid the flip once the ability starts resolving. If the creature is your only Orc, make sure you are ready for the possibility of it hitting the graveyard immediately. It is often best played when you have 'when a creature dies' triggers ready to benefit from a potential failed landing.

Interaction examples

The Robotic Scout

If you have Solemn Simulacrum on the battlefield and cast Orcish Paratroopers, the flip trigger occurs. If you fail the flip and sacrifice the Orc, nothing special happens with the Golem. However, if you had a way to trigger Solemn Simulacrum's death ability simultaneously, you would gain the benefit of the draw while the Orc heads to the graveyard.

Doubling the Danger

If Roaming Throne is on the battlefield and you chose 'Orc', its ability causes the Orcish Paratroopers' entry trigger to fire twice. You must perform the flip twice. If you fail either flip, the creature is sacrificed. You must succeed on both physical challenges to keep the creature on the board, as the second trigger will still resolve even if the first one resulted in a sacrifice.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Orcish Paratroopers

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Orcish Paratroopers

No archived Top 8 deck with this card yet.

Explore the meta
Official source