Orcish Mine is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant land This Aura enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura. When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
Complete guide
Orcish Mine is a classic red Aura that turns a land into a ticking time bomb. By placing ore counters on a targeted land, you force your opponent to choose between mana production and the longevity of their resources. Once the mine is depleted, the land collapses in a fiery explosion.
How the Mine Functions
Orcish Mine enters the battlefield with three ore counters. Its countdown is tracked by two distinct triggers: one that occurs at the beginning of your upkeep, and one that fires every time the enchanted land becomes tapped. Because these triggers are separate, the land can lose multiple counters in a single turn if it is used for mana during your turn or by other tapping effects.
The Destruction Sequence
The final ability is a state-based trigger that waits for the last ore counter to be removed. Once the Aura has zero counters, the ability goes on the stack to destroy the land and deal 2 damage to that land's controller. Note that the Aura itself is destroyed as part of this resolution, so it cannot be reused without external effects.
Strategic Considerations
Players often forget that the upkeep trigger happens regardless of whether the land was tapped. If you enchant a land that is already tapped, it will still lose a counter at the start of your next upkeep. Conversely, if an opponent taps the land for mana in response to the upkeep trigger, the land will lose two counters in rapid succession.
Interaction examples
You cast Orcish Mine on your opponent's Mountain. It enters with three ore counters. At the start of your next upkeep, the first counter is removed. If your opponent then taps the Mountain for mana, the second counter is removed. The land is now one step away from destruction.
While Orcish Mine is busy destroying lands, having Impact Tremors on the board ensures you are maintaining pressure. If you use a creature's ability to untap the enchanted land, you can force the Orcish Mine to trigger its 'whenever enchanted land becomes tapped' clause more frequently, accelerating the 2-damage explosion.
Once Orcish Mine destroys a land and is put into the graveyard, you can use Underworld Breach to give it Escape. You may then recast Orcish Mine from your graveyard by paying its mana cost and exiling three other cards, allowing you to enchant a new land and start the countdown all over again.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Orcish Mine
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Orcish Mine
No archived Top 8 deck with this card yet.



Impact Tremors
Underworld Breach