Order of Whiteclay is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
: Return target creature card with mana value 3 or less from your graveyard to the battlefield. (
is the untap symbol.)
Complete guide
Order of Whiteclay is a unique Kithkin Cleric that utilizes the rare untap symbol to bring fallen allies back to the fray. By turning the usual rhythm of combat on its head, this creature provides a powerful engine for recurring low-cost creatures from your graveyard. Understanding how to manage its tapped status is the key to unlocking its full potential.
Understanding the Untap Symbol
The {Q} symbol represents the untap cost. Unlike most abilities that require tapping a creature, Order of Whiteclay requires you to pay the cost by untapping it. This means the creature must already be tapped to activate the ability. Because untapping is a cost, it happens immediately when you announce the ability, and players cannot respond to the untap itself, only to the ability once it is on the stack.
How it Resolves Step by Step
First, ensure Order of Whiteclay is tapped and has been under your control since the beginning of your most recent turn (or has haste). Second, pay the mana cost of {1}{W}{W} and physically untap the creature to put the ability on the stack. Third, choose a target creature card in your graveyard with mana value 3 or less. Once both players pass priority, the ability resolves and the targeted creature enters the battlefield directly from the graveyard.
Common Mistakes
A frequent error is trying to activate the ability while Order of Whiteclay is already untapped; you cannot pay the cost of 'untapping' if the permanent is already standing up. Additionally, remember that summoning sickness applies to the {Q} symbol just like the {T} symbol. You cannot use this ability the turn Order of Whiteclay enters the battlefield unless it gains haste through another effect.
When to Play It
Order of Whiteclay shines in decks that can reliably tap their own creatures. Attacking is the most common way to get it tapped, but other utility cards that require tapping your creatures can also set up the 'untap' cost. It is best used to revive utility creatures or blockers during your opponent's turn after Order of Whiteclay has attacked.
Interaction examples
If Solemn Simulacrum is in your graveyard, you can attack with Order of Whiteclay. After combat, while it is tapped, pay {1}{W}{W} and untap it to target the Simulacrum. The Simulacrum returns to the battlefield, allowing you to search for a basic land. If the Simulacrum dies again later, you draw a card, and the cycle can repeat next turn.
Note that Order of Whiteclay has an activated ability, not a triggered ability. If you choose 'Kithkin' or 'Cleric' with Roaming Throne, it will not double the activation of Order of Whiteclay. However, if Order of Whiteclay returns a creature like Solemn Simulacrum while Roaming Throne is naming 'Golem', the Simulacrum's enter-the-battlefield ability will trigger twice, fetching two lands instead of one.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Order of Whiteclay
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the permanent is already untapped, you can't activate its
ability. That's because you can't pay the “Untap this permanent” cost.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature with an
ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.
No other card is named in this ruling.
- #3· Wizards of the Coast
When you activate an
ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Tazri, Stalwart Survivor + Order of Whiteclay + Wild Cantor + Agatha of the Vile Cauldron
- 1Activate Order of Whiteclay by tapping it, adding
that can only be spent to activate an ability of a creature.
- 2Activate Wild Cantor by sacrificing it, adding
.
- 3Activate Order of Whiteclay by paying
and untapping it, returning Wild Cantor from your graveyard to the battlefield.
- 4Repeat.
Tazri, Stalwart Survivor + Order of Whiteclay + Wild Cantor + Biomancer's Familiar
- 1Activate Order of Whiteclay by tapping it, adding
that can only be spent to activate an ability of a creature.
- 2Activate Wild Cantor by sacrificing it, adding
.
- 3Activate Order of Whiteclay by paying
and untapping it, returning Wild Cantor from your graveyard to the battlefield.
- 4Repeat.
Order of Whiteclay + Coretapper + Magistrate's Scepter
- 1Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- 2Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- 3Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- 4Declare Order of Whiteclay as an attacker.
- 5Activate Order of Whiteclay by paying
and untapping it, return Coretapper from your graveyard to the battlefield.
- 6Repeat each turn.
Tazri, Stalwart Survivor + Order of Whiteclay + Wild Cantor + Zirda, the Dawnwaker
- 1Activate Order of Whiteclay by tapping it, adding
that can only be spent to activate an ability of a creature.
- 2Activate Wild Cantor by sacrificing it, adding
.
- 3Activate Order of Whiteclay by paying
and untapping it, returning Wild Cantor from your graveyard to the battlefield.
- 4Repeat.
Tazri, Stalwart Survivor + Order of Whiteclay + Wild Cantor + Heartstone
- 1Activate Order of Whiteclay by tapping it, adding
that can only be spent to activate an ability of a creature.
- 2Activate Wild Cantor by sacrificing it, adding
.
- 3Activate Order of Whiteclay by paying
and untapping it, returning Wild Cantor from your graveyard to the battlefield.
- 4Repeat.
Order of Whiteclay + Wild Cantor + Agatha of the Vile Cauldron + Cryptolith Rite
- 1Activate Order of Whiteclay by tapping it, adding
.
- 2Activate Wild Cantor by sacrificing it, adding
.
- 3Activate Order of Whiteclay by paying
and untapping it, returning Wild Cantor from your graveyard to the battlefield.
- 4Repeat.
Order of Whiteclay + Wild Cantor + Biomancer's Familiar + Cryptolith Rite
- 1Activate Order of Whiteclay by tapping it, adding
.
- 2Activate Wild Cantor by sacrificing it, adding
.
- 3Activate Order of Whiteclay by paying
and untapping it, returning Wild Cantor from your graveyard to the battlefield.
- 4Repeat.
Tazri, Stalwart Survivor + Order of Whiteclay + Wild Cantor + Training Grounds
- 1Activate Order of Whiteclay by tapping it, adding
that can only be spent to activate an ability of a creature.
- 2Activate Wild Cantor by sacrificing it, adding
.
- 3Activate Order of Whiteclay by paying
and untapping it, returning Wild Cantor from your graveyard to the battlefield.
- 4Repeat.
Legal formats
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Meta decks with Order of Whiteclay
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne








