Parhelion II is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Complete guide
Parhelion II is a massive legendary Vehicle that serves as the ultimate aerial flagship for any white-aligned deck. Once crewed, this floating fortress generates an immediate army of Angels, overwhelming opponents with a flurry of high-powered, vigilant attackers.
Taking to the Skies
Parhelion II is a Legendary Artifact Vehicle with Flying, First Strike, and Vigilance. To turn it into a creature, you must use its Crew 4 ability by tapping creatures with a combined power of 4 or more. Once crewed, it becomes an 8/8 artifact creature until the end of the turn. Its most powerful feature is its attack trigger: every time it swings, it brings two 4/4 Angel tokens onto the battlefield already attacking.
Resolution and Attackers
When Parhelion II is declared as an attacker, its triggered ability goes on the stack. Upon resolution, you create two 4/4 white Angel creature tokens with flying and vigilance. These tokens enter the battlefield already in an attacking state. Crucially, you choose which player or planeswalker each token is attacking as they enter; they do not have to attack the same target as Parhelion II.
Common Mistakes with Tokens
A common point of confusion involves 'whenever a creature attacks' triggers. Because the Angel tokens are created already attacking, they are never 'declared' as attackers. This means they will not trigger their own abilities or other permanents that look for the specific action of declaring an attack. However, because they have vigilance, they will not be tapped when they enter the battlefield attacking.
When to Deploy the Flagship
At eight mana, Parhelion II is a late-game finisher. It is best used when you have a board state of utility creatures or tokens that can satisfy the Crew 4 requirement. Since it has vigilance, it can attack and then remain untapped to serve as a formidable 8/8 blocker, alongside its newly created Angel tokens.
Interaction examples
If you have a Meteor Golem on the battlefield, its 3 power isn't quite enough to crew Parhelion II alone. You would need to tap another creature with at least 1 power alongside the Golem to reach the Crew 4 threshold. Once crewed, Parhelion II becomes an 8/8 creature ready for combat.
Myr Battlesphere is an excellent partner for this Vehicle. The Battlesphere provides 4 power itself, exactly enough to crew Parhelion II. Alternatively, you can use the four 1/1 Myr tokens created by the Battlesphere's enters-the-battlefield trigger to crew the ship, leaving your larger creatures untapped for other abilities or defense.
When Parhelion II attacks Player A, its trigger creates two Angel tokens. You may choose to have one Angel token attack Player A and the second Angel token attack Player B or a Planeswalker. Even though Parhelion II is committed to Player A, the tokens provide the flexibility to pressure the entire board simultaneously.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Parhelion II
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose which players or planeswalkers the two tokens are attacking. They don't have to be attacking the same player or planeswalker that Parhelion II is attacking, and they can each be attacking different players and/or planeswalkers.
No other card is named in this ruling.
- #2· Wizards of the Coast
Although the tokens are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).
No other card is named in this ruling.
Related cards and tokens
Legal formats
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Meta decks with Parhelion II
No archived Top 8 deck with this card yet.



Meteor Golem
Myr Battlesphere
Angel