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Rules guide · Sorcery

Part the WaterveilHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Battle for Zendikar· October 2, 2015
Carte Magic Part the Waterveil

Part the Waterveil is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

How it works : Part the Waterveil

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Exiling Part the Waterveil is part of its effect. If Part the Waterveil doesn’t resolve, including if it was cast for its awaken cost and the land you control became an illegal target, it will be put into its owner’s graveyard.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Panoptic Mirror
+Part the Waterveil
#1

Panoptic Mirror + Part the Waterveil

Infinite turnsLock
  1. 1At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Part the Waterveil without paying its mana cost.
  2. 2Resolve Part the Waterveil, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
God-Eternal Kefnet
+Scroll Rack
+Part the Waterveil
#2

God-Eternal Kefnet + Scroll Rack + Part the Waterveil

Infinite turnsSkip your draw stepsLock
  1. 1Tap Scroll Rack and pay {1} to activate it, putting Part the Waterveil on top of your library.
  2. 2Pass the turn.
  3. 3On your next draw step, when you draw Part the Waterveil, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast.
  4. 4Cast the copy for {2}{U}{U}, granting you an extra turn.
Taigam, Master Opportunist
+Clockspinning
+Part the Waterveil
#3

Taigam, Master Opportunist + Clockspinning + Part the Waterveil

Infinite turnsLock
  1. 1Cast Part the Waterveil by paying its mana cost.
  2. 2Taigam triggers, copying Part the Waterveil and exiling the original Part the Waterveil with four time counters on it.
  3. 3Resolve the Part the Waterveil copy, causing you to take an extra turn after this one.
  4. 4Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Part the Waterveil and returning Clockspinning to your hand.
  5. 5Repeat step 4 one additional time.
  6. 6Move to your next turn. At the beginning of your upkeep, Part the Waterveil's suspend ability triggers, removing a time counter from it.
  7. 7Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Part the Waterveil and returning Clockspinning to your hand.
  8. 8Part the Waterveil's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
God-Eternal Kefnet
+Jace, the Mind Sculptor
+Part the Waterveil
#4

God-Eternal Kefnet + Jace, the Mind Sculptor + Part the Waterveil

Infinite turnsLock
  1. 1Activate Jace's zero loyalty ability, putting Part the Waterveil on top of your library.
  2. 2Pass the turn.
  3. 3On your next draw step, when you draw Part the Waterveil, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast.
  4. 4Cast the copy for {2}{U}{U}, granting you an extra turn.
Part the Waterveil
+Radiate
#5

Part the Waterveil + Radiate

Near-infinite turnsLock
  1. 1Cast Part the Waterveil for its awaken cost by paying {6}{U}{U}{U}, targeting a land you control.
  2. 2Holding priority, cast Radiate by paying {3}{R}, creating a copy of Part the Waterveil targeting each other applicable land you control.
  3. 3Resolve the first Part the Waterveil, causing you to take an extra turn after this one, put six +1/+1 counters on the targeted land and cause it to become a 0/0 Elemental creature until end of turn, and exile Part the Waterveil.
  4. 4Repeat step 3 for each remaining Part the Waterveil.
The Tenth Doctor
+Taigam, Master Opportunist
+Part the Waterveil
#6

The Tenth Doctor + Taigam, Master Opportunist + Part the Waterveil

Infinite turnsLock
  1. 1Cast the self-suspending card by paying its mana cost if its in your hand, or any other spell otherwise if you have not cast a spell this turn.
  2. 2Cast Part the Waterveil by paying its mana cost.
  3. 3Taigam triggers, copying Part the Waterveil and then exiling it with four time counters on it and giving it suspend.
  4. 4Resolve the copy of Part the Waterveil, causing you to take an extra turn after this one.
  5. 5Move to your next turn. At the beginning of that turn's upkeep, Part the Waterveil and the self-suspending card's suspend abilities trigger, removing a time counter from each of them.
  6. 6Activate The Tenth Doctor by paying {7}, removing three time counters from Part the Waterveil and the self-suspending card, triggering their suspend abilities.
  7. 7Resolve the self-suspending card's suspend trigger, causing you to cast it from exile without paying its mana cost, and eventually exile it with time counters on it.
  8. 8Resolve the Part the Waterveil's suspend trigger, causing you to cast it from exile without paying its mana cost.
Riku of Two Reflections
+Narset's Reversal
+Part the Waterveil
#7

Riku of Two Reflections + Narset's Reversal + Part the Waterveil

Infinite turnsLock
  1. 1Cast Part the Waterveil by paying {4}{U}{U}.
  2. 2Riku's first ability triggers - choose not to pay.
  3. 3Holding priority, cast Narset's Reversal by paying {U}{U}, targeting Part the Waterveil.
  4. 4Riku's first ability triggers, causing you to pay {U}{R} to copy Narset's Reversal, with the copy targeting the original Narset's Reversal.
  5. 5Resolve the copy of Narset's Reversal, copying the original Narset's Reversal targeting Part the Waterveil, and returning the original Narset's Reversal to your hand.
  6. 6Resolve the copy of Narset's Reversal created in step 5, copying Part the Waterveil and returning the original Part the Waterveil to your hand.
  7. 7Resolve Part the Waterveil, causing you to take an extra turn after this one.
  8. 8Repeat each turn.
Narset, Enlightened Master
+Mirror of Fate
+Scrabbling Claws
+Part the Waterveil
#8

Narset, Enlightened Master + Mirror of Fate + Scrabbling Claws + Part the Waterveil

Infinite turnsLock
  1. 1Activate Mirror of Fate by tapping and sacrificing it.
  2. 2Holding priority, activate Scrabbling Claws by tapping it, causing you to exile Mirror of Fate from your graveyard.
  3. 3Resolve the Mirror of Fate ability, choosing itself, Part the Waterveil and three to five other cards, then exiling your library and putting the chosen cards on top, ensuring Part the Waterveil and Mirror of Fate are the topmost cards.
  4. 4Declare Narset as an attacker.
  5. 5Narset triggers, exiling the top four cards of your library and allowing you to cast them from exile this turn without paying their mana costs.
  6. 6Move to your postcombat main phase.
  7. 7Cast Part the Waterveil from exile without paying its mana cost, causing you to take an extra turn after this one and exile Part the Waterveil.
  8. 8Cast Mirror of Fate from exile without paying its mana cost.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Part the Waterveil

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