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Rules guide · Sorcery

Path of the EnigmaHow it works & interactions with other cards

By the ManaCount desk· 2 min read· March of the Machine Commander· April 21, 2023
Carte Magic Path of the Enigma

Path of the Enigma is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Complete guide

Path of the Enigma is a powerful blue sorcery that combines massive card advantage with the unpredictable nature of Planechase. It allows you to refill your hand while forcing every player to decide the fate of the current plane. Whether you are looking for a new world to explore or a chaotic event to trigger, this spell ensures you won't be empty-handed.

What It Does

This spell has two main components: drawing cards and the Will of the Planeswalkers mechanic. First, you choose a target player (usually yourself) to draw four cards. Then, a voting process occurs to determine if you move to a new plane or trigger a chaos ability. Unlike many voting spells, a tie results in chaos rather than a neutral outcome.

How It Resolves Step by Step

First, the target player draws four cards. After the drawing is complete, the Will of the Planeswalkers process begins. Starting with you and proceeding in turn order, each player votes for 'planeswalk' or 'chaos'. You count the votes: if 'planeswalk' has the majority, you move to the next plane in the planar deck. If 'chaos' wins or if the vote is tied, the 'chaos ensues' effect is triggered for the current plane.

Common Mistakes

A frequent error is forgetting that the vote happens after the cards are drawn. This means the target player can use their newly drawn cards to inform their vote, but they cannot cast any non-instant spells between drawing and voting. Additionally, remember that in a tie, chaos always wins; the 'planeswalk' option requires a strict majority to succeed.

When to Play It

Since Path of the Enigma costs five mana, it is best played when you need to dig for answers or when the current plane's chaos ability is particularly beneficial to your board state. It is an excellent tool for shifting the game's momentum in multiplayer formats like Commander where Planechase rules are active.

Interaction examples

Refilling the Hand

If you are playing a tribal deck and have few creatures, Distant Melody might only draw one or two cards. Path of the Enigma provides a guaranteed four cards regardless of your board state, then potentially moves you to a plane that helps you rebuild your army.

Clearing the Path

You can use Path of the Enigma to draw into your board wipes like Raise the Palisade. If you draw it and then the vote results in 'chaos ensues,' you might get an additional effect from the plane that weakens your opponents before you cast your sweepers on the next turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Path of the Enigma

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduel
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