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Peter Parker // Amazing Spider-ManHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Marvel's Spider-Man· September 26, 2025
Carte Magic Peter Parker // Amazing Spider-Man

Peter Parker // Amazing Spider-Man is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When Peter Parker enters, create a 2/1 green Spider creature token with reach. {1}{G}{W}{U}: Transform Peter Parker. Activate only as a sorcery. Vigilance, reach Each legendary spell you cast that's one or more colors has web-slinging {G}{W}{U}. (You may cast a spell for its web-slinging cost if you also return a tapped creature you control to its owner's hand.)

How it works : Peter Parker // Amazing Spider-Man

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A modal double-faced card can be transformed or be put onto the battlefield transformed. This is a change from previous rules. If an effect instructs you to transform a modal double-faced card on the battlefield, it transforms only if its other face has a permanent type (that is, if its other face isn't an instant or sorcery). If it doesn't, it simply won't transform. Similarly, if an effect attempts to put a modal double-faced card onto the battlefield transformed, it will enter transformed if its back face has a permanent type. If it doesn't, it will simply stay in its current zone.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    One or both faces of a double-faced card may include a reminder about what's on the other face. This reminder text has no effect on gameplay.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    While a double-faced card isn't on the stack or battlefield, consider only the characteristics of its front face.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of other double-faced cards is determined.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Each double-faced card has an icon in the top-left corner of each face. For modal double-faced cards in this set, these icons are a single black triangle for the front face, and a double white triangle for the back face.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Each face of a double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a double-faced card is on the stack or battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Morophon, the Boundless
+Peter Parker // Amazing Spider-Man
+Supportive Parents
#1

Morophon, the Boundless + Peter Parker // Amazing Spider-Man + Supportive Parents

Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
  1. 1Activate Supportive Parents by tapping two untapped colored legendary creatures, adding one mana of any color.
  2. 2Cast any colored legendary creature for its web-slinging cost by paying {0} due to Morophon and returning one of the creatures tapped in step 1 from the battlefield to your hand.
  3. 3Repeat step 2 one additional time.
  4. 4Repeat from step 1.
Nim Deathmantle
+Ashnod's Altar
+Peter Parker // Amazing Spider-Man
#2

Nim Deathmantle + Ashnod's Altar + Peter Parker // Amazing Spider-Man

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Ashnod's Altar by sacrificing Peter Parker, adding {C}{C}.
  2. 2When Peter Parker dies, Nim Deathmantle triggers, causing you to pay {4} to return Peter Parker from your graveyard to the battlefield and attach Nim Deathmantle to it.
  3. 3When Peter Parker enters, it triggers, creating a creature token.
  4. 4Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}.
  5. 5Repeat.
Peter Parker // Amazing Spider-Man
+Selvala, Heart of the Wilds
+Aura of Dominion
#3

Peter Parker // Amazing Spider-Man + Selvala, Heart of the Wilds + Aura of Dominion

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm count
  1. 1Activate Selvala by paying {G} and tapping it, adding at least {1}{G}{G}{W}{U}.
  2. 2Activate Aura of Dominion by paying {1} and tapping another nontoken colored legendary creature you control, untapping Selvala.
  3. 3Cast a legendary creature from your hand for its web-slinging cost by paying {G}{W}{U} and returning the creature tapped in step 2 from the battlefield to your hand.
  4. 4Repeat.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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