← MTG Rules

Rules guide · Creature

Pinnacle Monk // Mystic PeakHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Modern Horizons 3· June 14, 2024
Carte Magic Pinnacle Monk // Mystic Peak

Pinnacle Monk // Mystic Peak is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand. As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.

Complete guide

Pinnacle Monk // Mystic Peak is a versatile modal double-faced card that offers utility at every stage of the game. Whether you need an aggressive threat that recovers a powerful spell or a red source of mana to hit your land drops, this card has you covered.

Dual Nature of the Card

Pinnacle Monk is a creature on its front face and a land, Mystic Peak, on its back. In your hand, library, or graveyard, the card only has the characteristics of the front face (a 3/3 Djinn Monk creature). You can only play Mystic Peak by specifically choosing to play the land side from your hand or an effect that allows you to play lands.

Entering the Battlefield

When you cast Pinnacle Monk, it enters as a creature and its triggered ability targets one instant or sorcery card in your graveyard. This ability goes on the stack and, if it resolves, returns the card to your hand. If you play Mystic Peak, you must choose to pay 3 life for it to enter untapped; otherwise, it enters tapped and can be tapped for red mana.

Common Mistakes

A common error is trying to interact with the back face while the card is in the graveyard. Since only the front face exists in the graveyard, you cannot use effects that return lands to your hand to retrieve Mystic Peak. Additionally, if an effect puts a creature onto the battlefield from your hand or graveyard, it will always be the front face (Pinnacle Monk) and never the land side.

When to Play It

Play the land side early if you are short on mana or need an untapped red source. Hold the creature side for the late game to rebuy a high-impact spell like a board wipe or a finishing burn spell, utilizing the Prowess ability to grow the Monk into a significant combat threat.

Interaction examples

Doubling the Recovery

If you control Roaming Throne with 'Djinn' or 'Monk' chosen, Pinnacle Monk's enter-the-battlefield ability triggers an additional time. This allows you to target and return two different instant or sorcery cards from your graveyard to your hand instead of just one.

Searching for Lands

When Solemn Simulacrum enters, you search for a 'basic land card.' Because Mystic Peak is the back face of a non-basic card and only the front face is considered in the library, you cannot find this card with the Simulacrum's ability.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pinnacle Monk // Mystic Peak

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Saw in Half
+Burnt Offering
+Pinnacle Monk // Mystic Peak
#1

Saw in Half + Burnt Offering + Pinnacle Monk // Mystic Peak

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Saw in Half by paying {2}{B}, destroying Pinnacle Monk and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
  2. 2When the Pinnacle Monk // Mystic Peak tokens enter the battlefield, they trigger, returning Saw in Half and Burnt Offering from your graveyard to your hand.
  3. 3Cast Burnt Offering by paying {B} and sacrificing a token, adding {B}{B} plus an additional amount of {B} and/or {R} equal to its mana value minus 2.
  4. 4Repeat.
Saw in Half
+Cabal Ritual
+Pinnacle Monk // Mystic Peak
#2

Saw in Half + Cabal Ritual + Pinnacle Monk // Mystic Peak

Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite death triggers
  1. 1Cast Cabal Ritual by paying {1}{B}, adding {B}{B}{B}{B}{B}.
  2. 2Cast Saw in Half by paying {2}{B}, destroying Pinnacle Monk and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
  3. 3When the Pinnacle Monk tokens enter, they each trigger, returning Cabal Ritual and Saw in Half from your graveyard to your hand.
  4. 4Repeat.
Saw in Half
+Culling the Weak
+Pinnacle Monk // Mystic Peak
#3

Saw in Half + Culling the Weak + Pinnacle Monk // Mystic Peak

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite storm count
  1. 1Cast Culling the Weak by paying {B} and sacrificing another creature, adding {B}{B}{B}{B}.
  2. 2Cast Saw in Half by paying {2}{B}, destroying Pinnacle Monk and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
  3. 3When the Pinnacle Monk tokens enter the battlefield, they trigger, returning Saw in Half and Culling the Weak from your graveyard to your hand.
  4. 4Repeat.
Saw in Half
+Sacrifice
+Pinnacle Monk // Mystic Peak
#4

Saw in Half + Sacrifice + Pinnacle Monk // Mystic Peak

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Saw in Half by paying {2}{B}, destroying Pinnacle Monk and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
  2. 2When the Pinnacle Monk tokens enter the battlefield, they trigger, returning Saw in Half and Sacrifice from your graveyard to your hand.
  3. 3Cast Sacrifice by paying {B} and sacrificing a Pinnacle Monk token, adding an amount of {B} equal to its mana value.
  4. 4Repeat.
Devastating Onslaught
+Mana Geyser
+Pinnacle Monk // Mystic Peak
#5

Devastating Onslaught + Mana Geyser + Pinnacle Monk // Mystic Peak

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Mana Geyser by paying {3}{R}{R}, adding {R} for each tapped land your opponents control.
  2. 2Cast Devastating Onslaught by paying {4}{R}, creating two token copies of Pinnacle Monk with haste.
  3. 3When the Pinnacle Monk tokens enter, they trigger, returning Mana Geyser and Devastating Onslaught from your graveyard to your hand.
  4. 4Repeat.
Storm-Kiln Artist
+Essence Flux
+Pinnacle Monk // Mystic Peak
#6

Storm-Kiln Artist + Essence Flux + Pinnacle Monk // Mystic Peak

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Essence Flux by paying {U}, targeting Pinnacle Monk.
  2. 2Storm-Kiln Artist triggers, creating a Treasure artifact token.
  3. 3Resolve Essence Flux, blinking Pinnacle Monk.
  4. 4When Pinnacle Monk enters the battlefield, it triggers, returning Essence Flux to your hand from your graveyard.
  5. 5Activate the Treasure by tapping and sacrificing it, adding {U}.
  6. 6Repeat.
Ghostly Flicker
+Peregrine Drake
+Pinnacle Monk // Mystic Peak
#7

Ghostly Flicker + Peregrine Drake + Pinnacle Monk // Mystic Peak

Infinite creature LTBInfinite creature ETBInfinite magecraft triggersInfinite blinking
  1. 1Activate up to five lands by tapping them, adding at least {2}{U}.
  2. 2Cast Ghostly Flicker by paying {2}{U}, blinking Pinnacle Monk and Peregrine Drake.
  3. 3When Pinnacle Monk and Peregrine Drake enter the battlefield, their abilities trigger.
  4. 4Resolve the Pinnacle Monk trigger, returning Ghostly Flicker to your hand from your graveyard.
  5. 5Resolve the Peregrine Drake trigger, untapping up to five lands.
  6. 6Repeat.
Storm-Kiln Artist
+Cloudshift
+Pinnacle Monk // Mystic Peak
#8

Storm-Kiln Artist + Cloudshift + Pinnacle Monk // Mystic Peak

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Cloudshift by paying {W}, targeting Pinnacle Monk
  2. 2Storm-Kiln Artist triggers, creating a Treasure artifact token.
  3. 3Resolve Cloudshift, blinking Pinnacle Monk
  4. 4When Pinnacle Monk enters the battlefield, it triggers, returning Cloudshift to your hand from your graveyard.
  5. 5Activate the Treasure by tapping and sacrificing it, adding {W}.
  6. 6Repeat.
03

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Pinnacle Monk // Mystic Peak

No archived Top 8 deck with this card yet.

Explore the meta
Official source