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Rules guide · Instant

Pinpoint AvalancheHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Onslaught· October 7, 2002
Carte Magic Pinpoint Avalanche

Pinpoint Avalanche is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

Complete guide

Pinpoint Avalanche is a high-impact red instant that ensures your target feels every bit of its destructive power. By bypassing damage prevention effects, this spell guarantees that even the most well-protected creatures will face the heat. It is a reliable tool for clearing the board when an opponent relies on shields or protective spells.

Unstoppable Damage

The primary feature of Pinpoint Avalanche is the clause stating the damage can't be prevented. In Magic: The Gathering, many effects use the word 'prevent' to negate damage from spells or combat. Pinpoint Avalanche completely ignores these effects, such as protection or specific damage-prevention shields, ensuring the full 4 damage is marked on the target creature.

Step-by-Step Resolution

First, you cast the spell by paying its mana cost and selecting a single creature as the target. If the target is legal as the spell attempts to resolve, Pinpoint Avalanche deals 4 damage to it. During this step, the game checks for any prevention effects; if any exist, they are ignored. Finally, the spell is put into your graveyard after the damage is dealt.

Timing and Strategy

As an instant, Pinpoint Avalanche offers significant flexibility. You can use it during an opponent's turn to disrupt their attackers or in response to spells they cast. Because it costs five mana, it is often best supported by mana acceleration or card filtering to ensure you have the resources to cast it when the most dangerous threat hits the table.

Common Pitfalls

A common mistake is assuming 'can't be prevented' means the spell can't be countered or that the target can't be saved by other means. An opponent can still cast a spell to give their creature Hexproof or Indestructible. While Indestructible creatures still take the damage, they won't be destroyed by it, and Hexproof will cause Pinpoint Avalanche to fizzle because its target becomes illegal.

Interaction examples

Clearing the Way for Treasure

If you are short on the five mana needed for Pinpoint Avalanche, you can cast Big Score first. By discarding a card and drawing two, you create two Treasure tokens. These tokens can be sacrificed for red mana, providing the necessary boost to cast Pinpoint Avalanche immediately to remove a blocker before your combat phase.

Securing Your Resources

During your opponent's end step, you might cast Unexpected Windfall to dig for answers and generate Treasures. With the extra mana and fresh cards, you can then cast Pinpoint Avalanche to destroy a creature that was threatening your life total, ensuring you start your turn with a clear path and plenty of mana.

Solo Precision

Your opponent controls a creature that has an ability stating 'Prevent all damage that would be dealt to this creature.' You cast Pinpoint Avalanche targeting that creature. Because Pinpoint Avalanche specifically states the damage can't be prevented, the creature's ability is ignored, it takes 4 damage, and is subsequently destroyed if its toughness is 4 or less.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Pinpoint Avalanche

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredh
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