Possessed Skaab is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand. If this creature would die, exile it instead.
How it works : Possessed Skaab
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Possessed Skaab’s last ability will apply no matter what caused it to die (lethal damage, being sacrificed, enough -1/-1 counters, and so on). Possessed Skaab won’t go to the graveyard. It will be put from the battlefield into exile. Abilities that trigger whenever a creature dies won’t trigger.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Ghostly Flicker + Peregrine Drake + Possessed Skaab
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produce
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Ghostly Flicker by paying
, blinking Possessed Skaab and Peregrine Drake.
- 3When Possessed Skaab and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Possessed Skaab trigger, returning Ghostly Flicker to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
#2
Displace + Possessed Skaab + Peregrine Drake
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produce
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Displace by paying
, blinking Possessed Skaab and Peregrine Drake
- 3When Possessed Skaab and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Possessed Skaab trigger, returning Displace from your graveyard to your hand.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
#3
Illusionist's Stratagem + Peregrine Drake + Possessed Skaab
Near-infinite landfall triggersInfinite card drawInfinite draw triggersNear-infinite creature LTB
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Illusionist's Stratagem by paying
, blinking Possessed Skaab and Peregrine Drake and causing you to draw a card.
- 3When Possessed Skaab and Peregrine Drake enter the battlefield, their abilities trigger.
- 4Resolve the Possessed Skaab trigger, returning Illusionist's Stratagem to your hand from your graveyard.
- 5Resolve the Peregrine Drake trigger, untapping up to five lands.
- 6Repeat.
#4
Ghostly Flicker + Arcane Melee + Possessed Skaab
Infinite creature ETBInfinite landfall triggersInfinite magecraft triggersInfinite storm count
- 1Activate a mana-producing permanent by tapping it, adding at least
.
- 2Cast Ghostly Flicker by paying
, blinking the mana-producing permanent and Possessed Skaab.
- 3When Possessed Skaab enters, it triggers, returning Ghostly Flicker from your graveyard to your hand.
- 4Repeat.
#5
Doppelgang + Possessed Skaab
Infinite creature ETBInfinite storm countInfinite creature tokensInfinite magecraft triggers
- 1Cast Doppelgang by paying
, creating five token copies of Possessed Skaab and of the four mana-producing permanents.
- 2When the Possessed Skaab tokens enter the battlefield, they trigger, returning Doppelgang and up to four other creature, instant or sorcery cards from your graveyard to your hand.
- 3Activate seventeen of the mana-producing permanent tokens by tapping them, adding at least
.
- 4Repeat.
- 5Once you have infinite tokens and mana, you may instead target any other permanents using Doppelgang.
#6
Turnabout + Ghostly Flicker + Possessed Skaab + Shipwreck Dowser
Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite storm count
- 1Activate any number of lands you control by tapping them, adding at least
.
- 2Cast Turnabout by paying
, untapping all lands you control.
- 3Cast Ghostly Flicker by paying
, blinking Shipwreck Dowser and Possessed Skaab.
- 4When Shipwreck Dowser and Possessed Skaab enter the battlefield, they trigger, returning Turnabout and Ghostly Flicker from your graveyard to your hand.
- 5Repeat.
#7
Turnabout + Ghostly Flicker + Possessed Skaab + Archaeomancer
Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite storm count
- 1Activate any number of lands you control by tapping them, adding at least
.
- 2Cast Turnabout by paying
, untapping all lands you control.
- 3Cast Ghostly Flicker by paying
, blinking Archaeomancer and Possessed Skaab.
- 4When Archaeomancer and Possessed Skaab enter the battlefield, they trigger, returning Turnabout and Ghostly Flicker from your graveyard to your hand.
- 5Repeat.
#8
Turnabout + Ghostly Flicker + Salvager of Secrets + Possessed Skaab
Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite storm count
- 1Activate any number of lands you control by tapping them, adding at least
.
- 2Cast Turnabout by paying
, untapping all lands you control.
- 3Cast Ghostly Flicker by paying
, blinking Salvager of Secrets and Possessed Skaab.
- 4When Salvager of Secrets and Possessed Skaab enter the battlefield, they trigger, returning Turnabout and Ghostly Flicker from your graveyard to your hand.
- 5Repeat.
03
Legal formats
historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
Commentaires
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Meta decks with Possessed Skaab
No archived Top 8 deck with this card yet.














