Power Plant Worker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.
Complete guide
Power Plant Worker is a formidable Assembly-Worker that scales in power depending on its coworkers. While it functions as a reliable mana sink on its own, it truly shines when you complete the iconic trio of Urza-inspired artifact creatures. Understanding how its ability checks for its partners is key to maximizing its battlefield presence.
What Power Plant Worker Does
Power Plant Worker features an activated ability that costs three mana. Under normal circumstances, this gives the creature a temporary +2/+2 boost until the end of the turn. However, if you control both Mine Worker and Tower Worker, the effect changes significantly: instead of a temporary buff, the creature receives two permanent +1/+1 counters.
Step-by-Step Resolution
First, you pay the three generic mana to activate the ability. This ability goes on the stack and can be responded to by players. The game checks if you control Mine Worker and Tower Worker only when the ability resolves, not when it is activated. If both specific creatures are on your battlefield at that moment, you place two +1/+1 counters on Power Plant Worker. If either is missing, it simply gets +2/+2 until the end of the turn.
Common Mistakes and Restrictions
The most important restriction is that you can only activate this ability once each turn. You cannot spend six mana to get four counters in a single turn. Additionally, remember that the check for the other 'Worker' creatures happens upon resolution. If an opponent destroys your Mine Worker while the ability is still on the stack, you will only receive the temporary +2/+2 bonus instead of the permanent counters.
Strategic Implementation
Because this ability is a mana sink, it is best used at the end of your opponent's turn or during combat. If you have the full trio, prioritize using the ability every turn to steadily build Power Plant Worker into a massive threat that persists across turns. Using cards like Solemn Simulacrum can help you reach the required mana faster to ensure you can activate this ability while still casting other spells.
Interaction examples
With all three creatures on the battlefield, you activate Power Plant Worker's ability for three mana. As the ability resolves, the game detects Mine Worker and Tower Worker. Power Plant Worker receives two permanent +1/+1 counters, making it a 5/5 creature permanently.
You activate the ability of Power Plant Worker while only Tower Worker is present. Since Mine Worker is not on your battlefield when the ability resolves, the 'instead' condition is not met. Power Plant Worker gets +2/+2 until the end of the turn, becoming a temporary 5/5, but will return to a 3/3 during the cleanup step.
If you have Roaming Throne on the battlefield naming 'Assembly-Worker', note that Power Plant Worker's ability is an activated ability (indicated by the colon), not a triggered ability. Roaming Throne will not cause the +1/+1 counters or the +2/+2 buff to happen an additional time.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Power Plant Worker
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Power Plant Worker will get two +1/+1 counters instead of getting +2/+2 if, at the time the ability resolves, you control at least one creature named Mine Worker and at least one creature named Tower Worker.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Prize Pig + Freed from the Real + Mine Worker + Power Plant Worker
- 1Activate Mine Worker by tapping it, causing you to gain three life.
- 2Prize Pig triggers, putting three ribbon counters on it, then removing all ribbon counters on it and untapping it.
- 3Activate Prize Pig by tapping it, adding
.
- 4Activate Freed from the Real's second ability by paying
, untapping Mine Worker.
- 5Repeat.
Prize Pig + Pemmin's Aura + Mine Worker + Power Plant Worker
- 1Activate Mine Worker by tapping it, causing you to gain three life.
- 2Prize Pig triggers, putting three ribbon counters on it, then removing all ribbon counters on it and untapping it.
- 3Activate Prize Pig by tapping it, adding
.
- 4Activate Pemmin's Aura's first ability by paying
, untapping Mine Worker.
- 5Repeat.
Interactions with other cards
These cards' text mentions Power Plant Worker.
Related cards and tokens
Legal formats
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Meta decks with Power Plant Worker
No archived Top 8 deck with this card yet.



Mine Worker
Tower Worker
Roaming Throne


