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Rules guide · Conspiracy

Power PlayHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Conspiracy· June 6, 2014
Carte Magic Power Play

Power Play is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

How it works : Power Play

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Conspiracies are colorless, have no mana cost, and can't be cast as spells.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you have Power Play but aren't the starting player (because another player also had Power Play), your place in the turn order is unaffected. If you're sitting to the right of the starting player, you're going last. Not all power plays bear fruit.

    No other card is named in this ruling.

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Meta decks with Power Play

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