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Rules guide · Instant

RallyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ice Age· June 3, 1995
Carte Magic Rally

Rally is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Blocking creatures get +1/+1 until end of turn.

How it works : Rally

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Interactions with other cards

These cards' text mentions Rally.

Aligned Heart
Aligned Heart

Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)

Hero of Goma Fada
Hero of Goma Fada

Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.

Lantern Scout
Lantern Scout

Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.

Rally the Ancestors
Rally the Ancestors

Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Resolute Blademaster
Resolute Blademaster

Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.

Kor Bladewhirl
Kor Bladewhirl

Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.

Tajuru Warcaller
Tajuru Warcaller

Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.

Kalastria Healer
Kalastria Healer

Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.

Chasm Guide
Chasm Guide

Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.

Makindi Patrol
Makindi Patrol

Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

Ondu Champion
Ondu Champion

Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.

Firemantle Mage
Firemantle Mage

Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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Official source