Rally is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Blocking creatures get +1/+1 until end of turn.
How it works : Rally
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Rally.

Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)

Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.

Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.

Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.

Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.

Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.

Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.

Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.

Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

Rally — Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.

Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Legal formats
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