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Rally of WingsHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Rally of Wings

Rally of Wings is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

How it works : Rally of Wings

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Rally of Wings affects only creatures you control at the time it resolves. Creatures that gain flying later in the turn or that you begin to control later in the turn won't get +2/+2.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Elite Arcanist
+Rally of Wings
#1

Elite Arcanist + Rally of Wings

Infinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Activate any number of creatures by tapping it, adding at least {2}.
  2. 2Activate Elite Arcanist by paying {2} and tapping it, copying Rally of Wings and casting the copy without paying its mana cost.
  3. 3Resolve the copy of Rally of Wings, untapping all creatures you control and giving creatures you control with flying +2/+2 until end of turn.
  4. 4Repeat.
Kitsa, Otterball Elite
+Rally of Wings
#2

Kitsa, Otterball Elite + Rally of Wings

Infinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggersInfinite power and toughness for certain creatures until end of turn
  1. 1Cast Rally of Wings by paying {1}{W}.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying Rally of Wings.
  5. 5Resolve Rally of Wings, untapping all creatures you control and giving creatures you control with flying +2/+2 until end of turn.
  6. 6Repeat from step 3.
Isochron Scepter
+Vizier of Tumbling Sands
+Rally of Wings
#3

Isochron Scepter + Vizier of Tumbling Sands + Rally of Wings

Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
  1. 1Activate any number of creatures by tapping them, adding at least {2}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Rally of Wings without paying its mana cost.
  3. 3Resolve Rally of Wings, untapping all creatures you control and giving creatures you control that have flying +2/+2 until end of turn
  4. 4Activate Vizier of Tumbling Sands by tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Ioreth of the Healing House
+Rally of Wings
#4

Isochron Scepter + Ioreth of the Healing House + Rally of Wings

Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
  1. 1Activate any number of creatures by tapping them, adding at least {2}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Rally of Wings without paying its mana cost.
  3. 3Resolve Rally of Wings, untapping all creatures you control and giving creatures you control that have flying +2/+2 until end of turn
  4. 4Activate Ioreth of the Healing House by tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Aphetto Alchemist
+Rally of Wings
#5

Isochron Scepter + Aphetto Alchemist + Rally of Wings

Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
  1. 1Activate any number of creatures by tapping them, adding at least {2}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Rally of Wings without paying its mana cost.
  3. 3Resolve Rally of Wings, untapping all creatures you control and giving creatures you control that have flying +2/+2 until end of turn
  4. 4Activate Aphetto Alchemist by tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Kelpie Guide
+Rally of Wings
#6

Isochron Scepter + Kelpie Guide + Rally of Wings

Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
  1. 1Activate any number of creatures by tapping them, adding at least {2}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Rally of Wings without paying its mana cost.
  3. 3Resolve Rally of Wings, untapping all creatures you control and giving creatures you control that have flying +2/+2 until end of turn
  4. 4Activate Kelpie Guide by tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Rally of Wings
+Forensic Researcher
#7

Isochron Scepter + Rally of Wings + Forensic Researcher

Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
  1. 1Activate any number of creatures by tapping them, adding at least {2}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Rally of Wings without paying its mana cost.
  3. 3Resolve Rally of Wings, untapping all creatures you control and giving creatures you control that have flying +2/+2 until end of turn
  4. 4Activate Forensic Researcher by tapping it, untapping Isochron Scepter.
  5. 5Repeat.
Isochron Scepter
+Fatestitcher
+Rally of Wings
#8

Isochron Scepter + Fatestitcher + Rally of Wings

Infinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
  1. 1Activate any number of creatures by tapping them, adding at least {2}.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Rally of Wings without paying its mana cost.
  3. 3Resolve Rally of Wings, untapping all creatures you control and giving creatures you control that have flying +2/+2 until end of turn
  4. 4Activate Fatestitcher by tapping it, untapping Isochron Scepter.
  5. 5Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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