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Rules guide · Legendary Artifact

Rammas Echor, Ancient ShieldHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tales of Middle-earth Commander· November 3, 2023
Carte Magic Rammas Echor, Ancient Shield

Rammas Echor, Ancient Shield is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Complete guide

Rammas Echor, Ancient Shield is a legendary artifact that rewards you for consistent spellcasting while fortifying your defenses. By providing both card draw and sturdy Wall tokens, it transforms your defensive line into a source of power for solo attackers.

Dual Benefits of Casting

The first ability of Rammas Echor, Ancient Shield tracks how many spells you have cast in a single turn. When you cast your second spell, the ability triggers, allowing you to draw a card and create a 0/3 white Wall creature token with defender. It is important to note that the shield itself counts toward this total; if it was your first spell, your next spell will trigger it. However, if the shield is the second spell you cast, it won't trigger for itself.

The Power of Exalted Defenders

At the beginning of your combat phase, the shield grants all your creatures with defender the 'exalted' keyword until end of turn. Exalted is a triggered ability that occurs whenever a creature you control attacks alone. For every instance of exalted among your permanents, that lone attacker gets +1/+1 until end of turn. Even though Walls usually cannot attack, their presence on the battlefield provides a massive buff to whichever creature you send into battle.

Timing and Sequencing

To maximize this card, you must manage your turn phases carefully. The exalted bonus is granted at the start of combat, so any Wall tokens created after that point in the same turn will not have exalted. Additionally, remember that 'attacking alone' refers specifically to the moment you declare attackers. If you declare multiple attackers and all but one are removed, exalted will not trigger because the condition was not met during the declaration step.

Interaction examples

Building the Wall

If you have Rammas Echor, Ancient Shield on the battlefield and cast Commander's Sphere followed by Solemn Simulacrum, the Shield triggers when the Simulacrum is cast. You draw a card and create a 0/3 Wall token before the Simulacrum even resolves.

The Lone Golem's Charge

Suppose you control two Wall tokens and Rammas Echor, Ancient Shield. At the start of combat, both Walls gain exalted. When you declare Solemn Simulacrum as your only attacker, both Walls' exalted abilities trigger. The Golem gets +2/+2, becoming a 4/4 attacker until end of turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rammas Echor, Ancient Shield

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Spells that were cast before Rammas Echor, Ancient Shield entered the battlefield count. If Rammas Echor was the first spell you cast in a turn, the next spell you cast that turn is your second spell.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Rammas Echor was the second spell you cast in a turn, its first ability won't trigger that turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, exalted won't trigger if you attack with multiple creatures and all but one of them are removed from combat.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

legacyvintagecommanderoathbreakerduel
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