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Rules guide · Enchantment

Ranger ClassHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic Ranger Class

Ranger Class is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

How it works : Ranger Class

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The triggered ability Ranger Class gets at level 2 can trigger only once per combat, no matter how many creatures you attack with.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Ranger Class is level 3, you can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Ranger Class doesn't change when you can cast creature spells. Normally, this means during your main phase when the stack is empty, although flash may change this.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Gaining a level won't remove abilities that a Class had at a previous level.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Pulmonic Sliver
+Basal Sliver
+Ranger Class
#1

Pulmonic Sliver + Basal Sliver + Ranger Class

Infinite creature LTBInfinite creature ETBInfinite storm count
  1. 1Activate the Sliver that can be cast using {B}{B} by sacrificing it, adding {B}{B}.
  2. 2The Sliver is put onto the top of your library instead of into your graveyard due to the replacement effect given to it by Pulmonic Sliver.
  3. 3Cast the Sliver from the top of your library by paying its mana cost.
  4. 4Repeat.
Mortuary
+Ranger Class
+Stonecoil Serpent
#2

Mortuary + Ranger Class + Stonecoil Serpent

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Stonecoil Serpent either from your hand or from the top of your library by paying {0}.
  2. 2Stonecoil Serpent enters the battlefield and dies as a state-based action due to having zero toughness.
  3. 3Mortuary triggers, putting Stonecoil Serpent on top of your library from your graveyard.
  4. 4Repeat.
Mortuary
+Ranger Class
+Phyrexian Marauder
#3

Mortuary + Ranger Class + Phyrexian Marauder

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Phyrexian Marauder either from your hand or from the top of your library by paying {0}.
  2. 2Phyrexian Marauder enters the battlefield and dies as a state-based action due to having zero toughness.
  3. 3Mortuary triggers, putting Phyrexian Marauder on top of your library from your graveyard.
  4. 4Repeat.
Mortuary
+Ranger Class
+Walking Ballista
#4

Mortuary + Ranger Class + Walking Ballista

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Walking Ballista either from your hand or from the top of your library by paying {0}.
  2. 2Walking Ballista enters the battlefield and dies as a state-based action due to having zero toughness.
  3. 3Mortuary triggers, putting Walking Ballista on top of your library from your graveyard.
  4. 4Repeat.
Mortuary
+Ranger Class
+Hangarback Walker
#5

Mortuary + Ranger Class + Hangarback Walker

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Hangarback Walker either from your hand or from the top of your library by paying {0}.
  2. 2Hangarback Walker enters the battlefield and dies as a state-based action due to having zero toughness.
  3. 3Mortuary triggers, putting Hangarback Walker on top of your library from your graveyard.
  4. 4Repeat.
Mortuary
+Ranger Class
+Shifting Wall
#6

Mortuary + Ranger Class + Shifting Wall

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Shifting Wall either from your hand or from the top of your library by paying {0}.
  2. 2Shifting Wall enters the battlefield and dies as a state-based action due to having zero toughness.
  3. 3Mortuary triggers, putting Shifting Wall on top of your library from your graveyard.
  4. 4Repeat.
Mortuary
+Pitiless Plunderer
+Carrion Feeder
+Ranger Class
#7

Mortuary + Pitiless Plunderer + Carrion Feeder + Ranger Class

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite +1/+1 counters on a creature
  1. 1Activate Carrion Feeder by sacrificing the nontoken creature.
  2. 2When the creature dies, Mortuary and Pitiless Plunderer trigger.
  3. 3Resolve the Mortuary trigger, putting the creature from your graveyard onto the top of your library.
  4. 4Resolve the Pitiless Plunderer trigger, creating a Treasure token.
  5. 5Resolve the Carrion Feeder ability.
  6. 6Activate the Treasure by tapping and sacrificing it, adding one mana of any color.
  7. 7Cast the creature from the top of your library by paying its mana cost
  8. 8Repeat.
Mortuary
+Ranger Class
+Thermopod
#8

Mortuary + Ranger Class + Thermopod

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Thermopod by sacrificing the nontoken creature, adding {R}.
  2. 2When the creature dies, Mortuary triggers, putting the creature from your graveyard onto the top of your library.
  3. 3Cast the creature by paying its mana cost.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Ranger Class

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