Rendclaw Trow is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
How it works : Rendclaw Trow
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature with persist stops being a creature, persist will still work.
No other card is named in this ruling.
- #2· Wizards of the Coast
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
No other card is named in this ruling.
- #6· Wizards of the Coast
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Quillspike + Phyrexian Altar + Rendclaw Trow
- 1Activate Phyrexian Altar by sacrificing Rendclaw Trow, adding
.
- 2When Rendclaw Trow dies, its persist ability triggers, returning it to the battlefield from your graveyard with a -1/-1 counter on it.
- 3Activate Quillspike by paying
and removing the -1/-1 counter from Rendclaw Trow, giving Quillspike +3/+3 until end of turn.
- 4Repeat.
Tayam, Luminous Enigma + Necrosynthesis + Ashnod's Altar + Rendclaw Trow
- 1Activate Ashnod's Altar by sacrificing Rendclaw Trow, adding
.
- 2When Rendclaw Trow dies, its persist ability and Necrosynthesis trigger.
- 3Resolve the Rendclaw Trow trigger, returning it from your graveyard to the battlefield with a -1/-1 counter and a vigilance counter on it.
- 4Resolve the Necrosynthesis trigger, putting a +1/+1 counter on Tayam.
- 5Activate Tayam by paying
, removing a +1/+1 counter from Tayam, and both counters from Rendclaw Trow.
- 6Holding priority, activate Ashnod's Altar by sacrificing Rendclaw Trow, adding
.
- 7Repeat steps 2-4 one additional time.
- 8Activate Ashnod's Altar by sacrificing Rendclaw Trow, adding
.
Tayam, Luminous Enigma + Sengir, the Dark Baron + Ashnod's Altar + Rendclaw Trow
- 1Activate Ashnod's Altar by sacrificing Rendclaw Trow, adding
.
- 2When Rendclaw Trow dies, its persist ability and Sengir's first ability trigger.
- 3Resolve the Rendclaw Trow trigger, returning it from your graveyard to the battlefield with a -1/-1 counter and a vigilance counter on it.
- 4Resolve the Sengir trigger, putting two +1/+1 counters on Sengir.
- 5Activate Tayam by paying
, removing a +1/+1 counter from Sengir, and both counters from Rendclaw Trow.
- 6Holding priority, activate Ashnod's Altar by sacrificing Rendclaw Trow, adding
.
- 7Repeat steps 2-4 one additional time.
- 8Activate Ashnod's Altar by sacrificing Rendclaw Trow, adding
.
Legal formats
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Meta decks with Rendclaw Trow
No archived Top 8 deck with this card yet.










