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Rules guide · Legendary Creature

Sengir, the Dark BaronHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander Legends· November 20, 2020
Carte Magic Sengir, the Dark Baron

Sengir, the Dark Baron is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

How it works : Sengir, the Dark Baron

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Sengir, the Dark Baron is dealt lethal damage at the same time as other creatures, they die at the same time. The second ability won't resolve in time to save Sengir, the Dark Baron.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Sengir, the Dark Baron's third ability will trigger no matter how the player lost the game: due to a state-based action (having 0 or less life, trying to draw a card from an empty library, having 10 or more poison counters), because of a spell or effect that states they lose the game, because your awesome might has left them with no choice other than concession, or for any other reason.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you and another player lose the game at the same time, the third ability won't resolve in time to save you.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sengir, the Dark Baron
+Animation Module
+Ashnod's Altar
#1

Sengir, the Dark Baron + Animation Module + Ashnod's Altar

Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite death triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing any other creature you control, adding {C}{C}.
  2. 2The creature dies, triggering Sengir, putting two +1/+1 counters on itself.
  3. 3Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token.
  4. 4Repeat.
Sengir, the Dark Baron
+Animation Module
+Phyrexian Altar
#2

Sengir, the Dark Baron + Animation Module + Phyrexian Altar

Infinite +1/+1 counters on a creatureInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Phyrexian Altar by sacrificing any other creature you control, adding {1}.
  2. 2The creature dies, triggering Sengir, putting two +1/+1 counters on itself.
  3. 3Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token.
  4. 4Repeat.
Ghave, Guru of Spores
+Sengir, the Dark Baron
+Ashnod's Altar
#3

Ghave, Guru of Spores + Sengir, the Dark Baron + Ashnod's Altar

Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite death triggersInfinite creature ETB
  1. 1Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Sengir, creating a 1/1 Saproling creature token.
  2. 2Activate Ashnod's Altar by sacrificing the Saproling, adding {C}{C}.
  3. 3The Saproling dies, triggering Sengir's first ability, putting two +1/+1 counters on Sengir.
  4. 4Repeat.
Ghave, Guru of Spores
+Sengir, the Dark Baron
+Phyrexian Altar
#4

Ghave, Guru of Spores + Sengir, the Dark Baron + Phyrexian Altar

Infinite +1/+1 counters on a creatureInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Sengir, creating a 1/1 Saproling creature token.
  2. 2Activate Phyrexian Altar by sacrificing the Saproling, adding {1}.
  3. 3The Saproling dies, triggering Sengir's first ability, putting two +1/+1 counters on Sengir.
  4. 4Repeat.
Ghave, Guru of Spores
+Sengir, the Dark Baron
+Utopia Mycon
#5

Ghave, Guru of Spores + Sengir, the Dark Baron + Utopia Mycon

Infinite +1/+1 counters on a creatureInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Sengir, creating a 1/1 Saproling creature token.
  2. 2Activate Utopia Mycon's second ability by sacrificing the Saproling, adding {1}.
  3. 3The Saproling dies, triggering Sengir's first ability, putting two +1/+1 counters on Sengir.
  4. 4Repeat.
Sengir, the Dark Baron
+Agatha's Soul Cauldron
+Walking Ballista
#6

Sengir, the Dark Baron + Agatha's Soul Cauldron + Walking Ballista

Destroy each creature that enters the battlefield under an opponent's controlDestroy all creatures opponents controlLock
  1. 1Give Sengir deathtouch, if needed.
  2. 2Activate Sengir using Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls, and killing it due to Sengir's deathtouch.
  3. 3When the creature dies, Sengir's first ability triggers, putting two +1/+1 counters on it.
  4. 4Repeat from step 2 as desired.
Sengir, the Dark Baron
+Agatha's Soul Cauldron
+Triskelion
#7

Sengir, the Dark Baron + Agatha's Soul Cauldron + Triskelion

Destroy each creature that enters the battlefield under an opponent's controlDestroy all creatures opponents controlLock
  1. 1Give Sengir deathtouch, if needed.
  2. 2Activate Sengir using Triskelion's ability by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls, and killing it due to Sengir's deathtouch.
  3. 3When the creature dies, Sengir's first ability triggers, putting two +1/+1 counters on it.
  4. 4Repeat from step 2 as desired.
Tayam, Luminous Enigma
+Sengir, the Dark Baron
+Ashnod's Altar
+Strangleroot Geist
#8

Tayam, Luminous Enigma + Sengir, the Dark Baron + Ashnod's Altar + Strangleroot Geist

Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite death triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Strangleroot Geist, adding {C}{C}.
  2. 2When Strangleroot Geist dies, its undying ability and Sengir's first ability trigger.
  3. 3Resolve the Strangleroot Geist trigger, returning it from your graveyard to the battlefield with a +1/+1 counter and a vigilance counter on it.
  4. 4Resolve the Sengir trigger, putting two +1/+1 counters on Sengir.
  5. 5Activate Tayam by paying {3}, removing a +1/+1 counter from Sengir, and both counters from Strangleroot Geist.
  6. 6Holding priority, activate Ashnod's Altar by sacrificing Strangleroot Geist, adding {C}{C}.
  7. 7Repeat steps 2-4 one additional time.
  8. 8Activate Ashnod's Altar by sacrificing Strangleroot Geist, adding {C}{C}.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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