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Sengir VampireHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Jumpstart· July 17, 2020
Carte Magic Sengir Vampire

Sengir Vampire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Complete guide

Sengir Vampire is an iconic aerial threat that grows stronger with every kill it claims on the battlefield. By combining evasive power with a persistent growth mechanic, it rewards players who force favorable combat trades. Understanding the timing of its triggered ability is key to mastering this classic predator.

Understanding the Bloodlust

Sengir Vampire features two distinct abilities: Flying and a triggered ability that grants +1/+1 counters. Flying ensures it can soar over ground-based blockers, while its second ability tracks any creature it has damaged during the current turn. It does not matter how the creature dies; as long as Sengir Vampire dealt at least 1 damage to it earlier in the turn, the Vampire will receive a counter when that creature hits the graveyard.

Resolving the Trigger Step by Step

First, Sengir Vampire deals damage to a creature, typically during the combat damage step. If that creature's toughness is reduced to 0 by that damage or if it is destroyed later in the turn by another spell, the creature is moved to the graveyard. At that moment, the game checks if Sengir Vampire dealt damage to it this turn. If true, the ability goes on the stack. Once the ability resolves, you place a +1/+1 counter on Sengir Vampire.

Common Misconceptions

A common mistake is thinking the Vampire must deal the killing blow. In reality, even if Sengir Vampire deals nonlethal damage and the creature is later destroyed by a spell like Murder, the trigger still occurs. However, if Sengir Vampire and its victim die at the same time (due to mutual combat damage), the ability triggers but fails to add a counter because the Vampire is no longer on the battlefield to receive it.

When to Unleash the Vampire

Sengir Vampire is most effective when your opponent has small flyers or creatures they must use to block. Because it triggers off any creature dying—including your own if the Vampire somehow damaged it—you can use it defensively or offensively. It is particularly potent in stalemates where its growing stats eventually outclass every other creature on the board.

Interaction examples

Slaying the Golem

If Sengir Vampire attacks and is blocked by Solemn Simulacrum, the Vampire deals 4 damage to the Golem. Since Solemn Simulacrum has only 2 toughness, it dies. Both creatures' abilities trigger: the opponent may draw a card, and you place a +1/+1 counter on Sengir Vampire, making it a 5/5.

Double the Growth

With Roaming Throne on the battlefield naming 'Vampire', Sengir Vampire's ability is amplified. If Sengir Vampire deals damage to a creature and that creature dies, the ability triggers an additional time. You will put two +1/+1 counters on Sengir Vampire instead of one.

Indirect Assistance

If Sengir Vampire deals 1 damage to a Solemn Simulacrum (perhaps via a spell that forces them to fight) but the Golem survives, and then later in the turn you cast a spell to destroy the Golem, Sengir Vampire still gets the counter. The game remembers the damage was dealt by the Vampire earlier in the turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sengir Vampire

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlalchemypaupercommanderduelpremodernpredh
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