Reservoir Walker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, you gain 3 life and get(three energy counters).
How it works : Reservoir Walker
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
is the energy symbol. It represents one energy counter.
No other card is named in this ruling.
- #2· Wizards of the Coast
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
No other card is named in this ruling.
- #3· Wizards of the Coast
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
No other card is named in this ruling.
- #4· Wizards of the Coast
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
No other card is named in this ruling.
- #5· Wizards of the Coast
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
No other card is named in this ruling.
- #6· Wizards of the Coast
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
No other card is named in this ruling.
- #7· Wizards of the Coast
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
No other card is named in this ruling.
- #8· Wizards of the Coast
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
No other card is named in this ruling.
- #9· Wizards of the Coast
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Delina, Wild Mage + Lightning Runner + Harmonic Prodigy + Reservoir Walker
- 1Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
- 2Resolve a Delina trigger, creating at least one token copy of Reservoir Walker that enters the battlefield tapped and attacking.
- 3When the Reservoir Walker token(s) enter the battlefield, they trigger, causing you to get at least
and gain at least 3 life.
- 4Repeat from step 2 for the remaining Delina trigger.
- 5Resolve the Lightning Runner trigger, causing you to get
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 6At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- 7Repeat each combat phase.
- 8Once you have infinite
, you may target any other creature(s) you control.
Audacious Reshapers + Mortuary + Intruder Alarm + Reservoir Walker
- 1Activate Audacious Reshapers by tapping it and sacrificing Reservoir Walker.
- 2When Reservoir Walker dies, Mortuary triggers, putting Reservoir Walker on top of your library from your graveyard.
- 3Resolve the Audacious Reshapers ability, revealing Reservoir Walker from the top of your library, then putting it onto the battlefield and dealing 1 damage to you.
- 4When Reservoir Walker enters the battlefield, it and Intruder Alarm trigger.
- 5Resolve the Intruder Alarm trigger, untapping all creatures.
- 6Resolve the Reservoir Walker trigger, causing you to gain 3 life and to get
.
- 7Repeat.
Wulfgar of Icewind Dale + Delina, Wild Mage + Lightning Runner + Reservoir Walker
- 1Declare Delina and Lightning Runner as attackers, triggering them each twice.
- 2Resolve a Delina trigger, creating at least one token copy of Reservoir Walker that enters the battlefield tapped and attacking.
- 3When the Reservoir Walker token(s) enter the battlefield, they trigger, causing you to get at least
and gain at least 3 life.
- 4Repeat from step 2 for the remaining Delina trigger.
- 5Resolve the Lightning Runner triggers, causing you to get
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 6At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- 7Repeat each combat phase.
- 8Once you have infinite
, you may target any other creature(s) you control.
Emiel the Blessed + Lightning Runner + Reservoir Walker + Circle of Dreams Druid
- 1Declare Lightning Runner as an attacker, triggering its ability.
- 2Holding priority, activate Circle of Dreams Druid by tapping it, adding at least six
.
- 3Activate Emiel by paying
, blinking Reservoir Walker.
- 4Reservoir Walker enters the battlefield, causing you to get
and gain three life.
- 5Repeat from step 3 one additional time.
- 6Resolve the Lightning Runner ability from step 1, causing you to get
, then pay eight
to untap all creatures you control, and to get an additional combat phase after this one.
- 7Repeat each combat phase.
Related cards and tokens
Legal formats
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Meta decks with Reservoir Walker
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