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Rules guide · Sorcery

Rise and ShineHow it works & interactions with other cards

By the ManaCount desk· 4 min read· March of the Machine Commander· April 21, 2023
Carte Magic Rise and Shine

Rise and Shine is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Complete guide

Rise and Shine is a powerful blue sorcery that breathes life into your inanimate artifacts, turning them into formidable threats. Whether you are awakening a single relic or your entire hoard, this card can shift the momentum of a game in a single turn. By utilizing its Overload cost, you can bypass targeting restrictions and transform your entire board into an army of 4/4 creatures.

What It Does

Rise and Shine transforms noncreature artifacts into 0/0 artifact creatures. Crucially, it adds four +1/+1 counters to each artifact that becomes a creature through this effect. This transformation is permanent; the artifacts do not revert to being noncreature permanents at the end of the turn. If you cast it for its standard cost of {1}{U}, it affects a single target noncreature artifact you control. If you pay the Overload cost of {4}{U}{U}, it affects every noncreature artifact you control simultaneously.

Resolving Step by Step

First, you choose whether to cast the spell normally or for its Overload cost. If cast normally, you choose one target noncreature artifact you control. Upon resolution, that artifact becomes a 0/0 creature and then receives four +1/+1 counters, making it a 4/4. If Overloaded, the spell no longer targets. Instead, every noncreature artifact you control becomes a 0/0 creature and each receives four +1/+1 counters. Note that if an artifact is already a creature, Rise and Shine will not affect it, and it won't receive any counters.

Common Mistakes

A frequent error involves the interaction between Overload and 'free' casting effects. If an effect allows you to cast a spell 'without paying its mana cost,' you cannot choose to pay the Overload cost; you must cast it for its normal cost. Additionally, remember that the mana value of Rise and Shine is always 2, even if you paid the Overload cost. Finally, because these artifacts become creatures, they are subject to summoning sickness unless they have been under your control since the beginning of your most recent turn.

When to Play It

Rise and Shine is best utilized in decks with high artifact counts, such as those featuring Treasures, Clues, or Food tokens. While the standard cost is efficient for creating a surprise blocker or attacker, the Overload cost is a primary win condition. It is especially effective against opponents using Hexproof or Protection, as an Overloaded Rise and Shine does not target and thus bypasses those keywords.

Interaction examples

Animating a Single Utility Artifact

If you have a noncreature artifact on the battlefield and cast Rise and Shine for {1}{U}, you target that artifact. It becomes a 4/4 creature. Even if you cast Ponder earlier in the turn to find this spell, the artifact's new creature status is permanent and will persist through future turns.

Overloading for the Win

Imagine you have cast Windfall, causing players to discard and draw, potentially filling your board with Treasure tokens. By paying {4}{U}{U} for Rise and Shine's Overload cost, every one of those Treasure tokens becomes a 4/4 creature. Because the spell no longer targets, your opponent cannot stop the effect by giving their permanents Hexproof.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Rise and Shine

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Basalt Monolith
+Rise and Shine
+Training Grounds
#1

Basalt Monolith + Rise and Shine + Training Grounds

Infinite colorless mana
  1. 1Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}.
  2. 2Cast Rise and Shine by paying {1}{U}, making Basalt Monolith a 0/0 artifact creature and putting four +1/+1 counters on it.
  3. 3Activate Basalt Monolith's last ability by paying {1}, untapping it.
  4. 4Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}.
  5. 5Repeat from step 3.
Voltaic Construct
+Rise and Shine
+Basalt Monolith
#2

Voltaic Construct + Rise and Shine + Basalt Monolith

Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
  1. 1Animate Basalt Monolith using Rise and Shine.
  2. 2Activate Basalt Monolith by tapping it, adding {C}{C}{C}.
  3. 3Activate Voltaic Construct by paying {2}, untapping Basalt Monolith.
  4. 4Repeat from step 2.
Voltaic Construct
+Rise and Shine
+Gilded Lotus
#3

Voltaic Construct + Rise and Shine + Gilded Lotus

Infinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
  1. 1Animate Gilded Lotus using Rise and Shine.
  2. 2Activate Gilded Lotus by tapping it, adding three mana of any color
  3. 3Activate Voltaic Construct by paying {2}, untapping Gilded Lotus.
  4. 4Repeat from step 2.
Voltaic Construct
+Thran Dynamo
+Rise and Shine
#4

Voltaic Construct + Thran Dynamo + Rise and Shine

Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
  1. 1Animate Thran Dynamo using Rise and Shine.
  2. 2Activate Thran Dynamo by tapping it, adding {C}{C}{C}.
  3. 3Activate Voltaic Construct by paying {2}, untapping Thran Dynamo.
  4. 4Repeat from step 2.
Grand Architect
+Staff of Domination
+Rise and Shine
#5

Grand Architect + Staff of Domination + Rise and Shine

Infinite card drawInfinite colorless mana that can only be spent to activate abilities of artifactsInfinite colorless mana that can only be spent to cast artifact spellsInfinite draw triggers
  1. 1Cast Rise and Shine by paying {1}{U}, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it.
  2. 2Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn.
  3. 3Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  4. 4Activate Staff of Domination's first ability by paying {1}, untapping it.
  5. 5Repeat from step 3.
  6. 6Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Basalt Monolith
+Heartstone
+Rise and Shine
#6

Basalt Monolith + Heartstone + Rise and Shine

Infinite colorless mana
  1. 1Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}.
  2. 2Cast Rise and Shine by paying {1}{U}, making Basalt Monolith a 0/0 artifact creature and putting four +1/+1 counters on it.
  3. 3Activate Basalt Monolith's last ability by paying {2}, untapping it.
  4. 4Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}.
  5. 5Repeat from step 3.
Voltaic Construct
+Rise and Shine
+Everflowing Chalice
#7

Voltaic Construct + Rise and Shine + Everflowing Chalice

Infinite colorless manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
  1. 1Animate Everflowing Chalice using Rise and Shine.
  2. 2Activate Everflowing Chalice by tapping it, adding at least {C}{C}{C}
  3. 3Activate Voltaic Construct by paying {2}, untapping Everflowing Chalice.
  4. 4Repeat from step 2.
Darksteel Reactor
+Eternity Vessel
+Rise and Shine
+The Ozolith
#8

Darksteel Reactor + Eternity Vessel + Rise and Shine + The Ozolith

Win the game
  1. 1Use Rise and Shine to make Eternity Vessel a creature.
  2. 2Cause Eternity Vessel to leave the battlefield.
  3. 3The Ozolith triggers, putting a number of charge counters on itself equal to the charge counters that were on Eternity Vessel.
  4. 4At the beginning of your combat phase, The Ozolith triggers, moving all counters from it onto Darksteel Reactor.
  5. 5Darksteel Reactor triggers, causing you to win the game.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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