Grand Architect is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Other blue creatures you control get +1/+1.: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.
How it works : Grand Architect
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a blue creature you control may become lethal if Grand Architect leaves the battlefield during that turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
Grand Architect's second ability causes the affected artifact creature to lose any other colors it has, but it doesn't cause it to stop being an artifact.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can tap any untapped blue creature you control, including one you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Grand Architect's mana ability. This includes Grand Architect itself.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Pili-Pala + Grand Architect
- 1Activate Grand Architect's first activated ability by paying
, making Pili-Pala blue until end of turn.
- 2Activate Grand Architect's last ability by tapping Pili-Pala, adding
that can only be spent to cast artifact spells or activate abilities of artifacts.
- 3Activate Pili-Pala by paying
and untapping it, generating
.
- 4Repeat from step 2 any number of times.
Grand Architect + Staff of Domination + Karn, the Great Creator
- 1Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Staff of Domination to become an artifact creature until end of turn.
- 2Activate Grand Architect's first ability by paying
, causing Staff of Domination to become blue until end of turn.
- 3Activate Grand Architect's second ability by tapping Staff of Domination, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 4Activate Staff of Domination's first ability by paying
, untapping it.
- 5Repeat from step 3.
- 6Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Unctus, Grand Metatect + The Watcher in the Water + Grand Architect
- 1During an opponent's turn, activate Grand Architect by tapping a blue creature you control except Unctus, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 2The creature triggers, causing you to loot.
- 3The Watcher's first ability triggers, creating a 1/1 Tentacle creature token.
- 4Repeat.
Grand Architect + Staff of Domination + Rise and Shine
- 1Cast Rise and Shine by paying
, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it.
- 2Activate Grand Architect's first ability by paying
, causing Staff of Domination to become blue until end of turn.
- 3Activate Grand Architect's second ability by tapping Staff of Domination, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 4Activate Staff of Domination's first ability by paying
, untapping it.
- 5Repeat from step 3.
- 6Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Grand Architect + Staff of Domination + Karn, Silver Golem
- 1Activate Karn by paying
, causing Staff of Domination to become an artifact creature until end of turn.
- 2Activate Grand Architect's first ability by paying
, causing Staff of Domination to become blue until end of turn.
- 3Activate Grand Architect's second ability by tapping Staff of Domination, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 4Activate Staff of Domination's first ability by paying
, untapping it.
- 5Repeat from step 3.
- 6Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Grand Architect + Staff of Domination + March of the Machines
- 1Activate Grand Architect's first ability by paying
, causing Staff of Domination to become blue until end of turn.
- 2Activate Grand Architect's second ability by tapping Staff of Domination, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 3Activate Staff of Domination's first ability by paying
, untapping it.
- 4Repeat from step 2.
- 5Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Grand Architect + Staff of Domination + Ensoul Artifact
- 1Activate Grand Architect's first ability by paying
, causing Staff of Domination to become blue until end of turn.
- 2Activate Grand Architect's second ability by tapping Staff of Domination, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 3Activate Staff of Domination's first ability by paying
, untapping it.
- 4Repeat from step 2.
- 5Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Urza, Prince of Kroog + Encroaching Mycosynth + Training Grounds + Grand Architect
- 1Activate Urza by paying
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
- 2Activate Grand Architect's second ability by tapping the Training Grounds token, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 3Activate Urza by paying at most
, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types.
- 4Activate Grand Architect's second ability by tapping the Training Grounds token, adding
that can only be spent to cast artifact spells or to activate abilities of artifacts.
- 5Repeat from step 3.
- 6Once you have infinite colorless mana, you may target any other nonland permanent using Urza's ability.
Legal formats
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