Rites of Flourishing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Complete guide
Rites of Flourishing is a powerful symmetrical enchantment that accelerates the pace of any game by providing extra resources to everyone at the table. While it helps you ramp and draw, remember that your opponents will also benefit from these bounties before your next turn. Understanding the timing of its triggers is key to maximizing your advantage while navigating the shared benefits.
A Double Dose of Resources
This enchantment provides two distinct continuous effects that apply to every player. First, it modifies how many lands a player can play during their turn, increasing the limit from one to two. Second, it features a triggered ability that triggers at the start of every player's draw step. Because these effects apply to all players, the person whose turn it is will always be the first to utilize the extra land and the extra card draw.
Step-by-Step Resolution
The draw step sequence is specific. First, the active player draws their normal card for the turn as a turn-based action. This does not use the stack. Immediately after that, Rites of Flourishing triggers and its ability is put onto the stack. Players can respond to this trigger with instants or activated abilities. Once the trigger resolves, the active player draws their additional card. Later, during either of their main phases, that player can play up to two lands, provided they have the priority and the stack is empty.
Common Pitfalls
A common mistake is forgetting that the extra draw is a triggered ability, not a replacement for the normal draw. If Rites of Flourishing is destroyed during the upkeep, no one gets the extra card. Furthermore, playing an additional land is an optional 'may' ability for the extra land, but the draw is mandatory. If you have multiple effects allowing additional lands, they are cumulative, meaning you could potentially play three or more lands if other cards support it.
When to Cast It
Timing is everything with symmetrical effects. Since the active player benefits first, casting this during your post-combat main phase allows you to play a second land immediately, but your opponents will be the next to draw two cards and play two lands. It is most effective in decks that can utilize the extra mana faster than opponents or in Group Hug strategies where the goal is to accelerate the entire table's progression.
Interaction examples
During your draw step, you first draw your card for the turn. Then, both Sylvan Library and Rites of Flourishing trigger. You can choose the order. If you resolve Sylvan Library first, you draw two more cards and must choose to pay life or put two cards drawn this turn back. Then, Rites of Flourishing resolves, giving you one more card. Because you drew that final card after the Library's effect finished, you don't have to worry about paying life for it or putting it back!
With Rites of Flourishing on the field, you play two Forest cards during your main phase. This gives you the mana to cast a large creature. When that creature enters, Garruk's Uprising triggers, letting you draw a card. Rites of Flourishing ensured you had the land drops necessary to trigger your other enchantments sooner than normally possible.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rites of Flourishing
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The triggered ability is put onto the stack after you have already drawn your card for the turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Glacial Chasm + Ramunap Excavator + Rites of Flourishing
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Crucible of Worlds + Rites of Flourishing
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Conduit of Worlds + Rites of Flourishing
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Rites of Flourishing + Walk-In Closet // Forgotten Cellar
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Perennial Behemoth + Rites of Flourishing
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Rites of Flourishing + Mole Man, Moloid Master
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Glacial Chasm + Rites of Flourishing + Szarel, Genesis Shepherd
- 1Play Glacial Chasm either from your hand or from your graveyard.
- 2When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- 3Play any land from your graveyard.
- 4At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- 5Repeat.
Legal formats
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Meta decks with Rites of Flourishing
No archived Top 8 deck with this card yet.



Sylvan Library
Garruk's Uprising





